| Literature DB >> 26626266 |
Matthew Cross1, Simon Kemp2, Andrew Smith3, Grant Trewartha1, Keith Stokes1.
Abstract
AIM: To investigate incidence of concussion, clinical outcomes and subsequent injury risk following concussion.Entities:
Keywords: Injury; Risk factor; Rugby
Mesh:
Year: 2015 PMID: 26626266 PMCID: PMC4975843 DOI: 10.1136/bjsports-2015-094982
Source DB: PubMed Journal: Br J Sports Med ISSN: 0306-3674 Impact factor: 13.800
Figure 1Match event responsible for concussions (n=181). Error bars show 95% CI.
Match incidence rates (injuries/1000 h) in players with a diagnosed concussion and those that did not have a diagnosed concussion, IRRs used to determine effect size
| Player group | All injuries | Exposure (hours) | Incidence (95% CI) | IRR (95% CI) |
|---|---|---|---|---|
| Players without diagnosed concussion (n=660) | 1398 | 18 500 | 75.6 (71.7 to 79.7) | Ref |
| Players with diagnosed concussion (n=135) | ||||
| Postinjury (following return to play) | 119 | 976 | 122.1 (105.8 to 141.0) | 1.6* (1.4 to 1.9) |
| Pre-injury (before the concussion) | 67 | 799 | 83.9 (66.0 to 106.6) | 1.1 (0.8 to 1.5) |
*Shows significant difference versus the reference group.
IRR, Incidence rate ratio; Ref, denotes reference group for IRR calculations.
Figure 2Time to subsequent injury following return to play in players who reported concussion(s) (solid line) and an equal number (n=135) of randomly selected injured players who did not report a concussion (dashed line).
Figure 3The proportion of players exhibiting each individual symptom upon initial SCAT3 testing post (within 1 h) concussive event (n=117).
Figure 4Proportion of players exhibiting symptoms (closed circles), cognitive deficit (open circles) and impaired balance (closed squares). The proportion of players reaching full clinical recovery (open squares) is also shown over the course of the first 21 days post-concussion (n=100).
Figure 5Number of days spent at each stage of the graduated return to play (n=105). Each bar represents the mean time (days) spent at each stage with error bars showing 95% CIs. The bubbles represent the proportion of players spending the corresponding number of days at each level.