| Literature DB >> 26580564 |
Jessica McCain1, Brittany Gentile2, W Keith Campbell1.
Abstract
Geek culture is a subculture of enthusiasts that is traditionally associated with obscure media (Japanese animation, science fiction, video games, etc.). However, geek culture is becoming increasingly mainstream; for example, in the past year alone, Dragon*Con, a major Geek convention in Atlanta, Georgia, attracted an attendance of over 57,000 members. The present article uses an individual differences approach to examine three theoretical accounts of geek culture. Seven studies (N = 2354) develop the Geek Culture Engagement Scale (GCES) to quantify geek engagement and assess its relationships to theoretically relevant personality and individual differences variables. These studies present evidence that individuals may engage in geek culture in order to maintain narcissistic self-views (the great fantasy migration hypothesis), to fulfill belongingness needs (the belongingness hypothesis), and to satisfy needs for creative expression (the need for engagement hypothesis). Geek engagement is found to be associated with elevated grandiose narcissism, extraversion, openness to experience, depression, and subjective well-being across multiple samples. These data lay the groundwork for further exploration of geek culture as well as provide a foundation for examining other forms of subculture participation.Entities:
Mesh:
Year: 2015 PMID: 26580564 PMCID: PMC4651513 DOI: 10.1371/journal.pone.0142200
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Characteristics of Samples 1–8.
| Gender | % Race | Age | Income Per Year (in thousands) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Study | N | % Male | White | Black | Asian | Hispanic | Mixed Race | Mean | SD | % <$20 | % $20-$75 | % >$75 |
| 1(S A) | 350 | 54 | 67 | 9 | 8 | 1 | 12 | 29.3 | 8.5 | 20 | 60 | 20 |
| 1 (S B) | 317 | 44 | 78 | 7 | 6 | 1 | 7 | 34.5 | 13.07 | 23 | 59 | 17 |
| 2 | 202 | 50 | 88 | 4 | 5 | 4 | 6 | 30.2 | 10.07 | 19 | 60 | 21 |
| 3 | 334 | 39 | 73 | 6 | 4 | 0 | 13 | 34.6 | 12.32 | 23 | 58 | 19 |
| 4 | 348 | 36 | 71 | 7 | 5 | 0 | 11 | 35.9 | 13.39 | 24 | 60 | 17 |
| 5 | 226 | 43 | 77 | 6 | 4 | 0 | 12 | 35.3 | 12.89 | 17 | 66 | 17 |
| 6 | 396 | 38 | 83 | 7 | 3 | 1 | 8 | 36 | 18.27 | 19 | 56 | 23 |
| 7 | 181 | 41 | 86 | 8 | 8 | 0 | 11.1 | 30 | 8.5 | 22 | 61 | 15 |
Note: All demographics were determined by self-report (i.e., participants chose which of the available terms best described them.)
Exploratory Factor Analysis of Geek Engagement.
| Role Playing | Hobbies | Puppetry Robotics | Japanese | Genres | Theater | Life Styles | Horror | |
|---|---|---|---|---|---|---|---|---|
|
|
| .348 | .298 | .208 | .035 | .105 | .344 | .168 |
|
|
| .481 | .257 | .188 | .255 | .260 | .327 | .207 |
| Computer Gaming | .351 | .045 | -.117 | .135 | .329 | .100 | .013 | .197 |
|
| .507 |
| .448 | .367 | .135 | .341 | .416 | .230 |
| Internet | .139 | .067 | .016 | .222 | .203 | .189 | .103 | .210 |
|
| .477 |
| .248 | .194 | .172 | .461 | .346 | .313 |
|
| .493 |
| .476 | .203 | .057 | .309 | .436 | .218 |
|
| .391 |
| .400 | .179 | .113 | .044 | .353 | .274 |
|
| .338 |
| .338 | .113 | .154 | .311 | .401 | .517 |
|
| .416 | .597 |
| .262 | .042 | .326 | .525 | .236 |
|
| .472 | .401 |
| .260 | .154 | .215 | .238 | .281 |
|
| .402 | .478 | .483 | .241 | .181 |
| .284 | .312 |
|
| .239 | .293 | .117 | .232 | .215 |
| .180 | .453 |
| Social Network Sites | .207 | .138 | -.020 | .054 | .085 | .237 | .062 | .266 |
| Real Life | .015 | -.029 | -.184 | -.056 | .122 | -.011 | -.202 | .122 |
|
| .248 | .115 | -.193 | .313 |
| .143 | .046 | .322 |
|
| .220 | .067 | -.001 | .214 |
| .198 | .005 | .228 |
|
| .204 | .134 | .073 |
| .263 | .135 | .122 | .156 |
|
| .222 | .208 | .256 |
| .171 | .209 | .251 | .151 |
| Comics | .384 | .244 | .278 | .326 | .275 | .383 | .147 | .377 |
| Horror | .214 | .224 | .122 | .176 | .228 | .249 | .285 | .717 |
|
| .319 | .427 | .192 | .275 | .252 |
| .268 | .319 |
|
| .393 | .389 | .221 | .298 | .424 |
| .292 | .420 |
| Cartoons | .140 | .288 | .111 | .242 | .231 | .358 | .139 | .375 |
|
| .220 | .197 | -.003 | .176 |
| .491 | .059 | .263 |
|
| .437 |
| .469 | .294 | .149 | .503 | .458 | .252 |
| Cinema | .185 | .204 | .268 | .106 | .229 | .460 | .103 | .427 |
|
| .204 | .257 | .084 | .158 | .457 |
| .158 | .426 |
|
| .406 | .465 | .295 | .209 | .195 |
| .418 | .410 |
| Skeptic | .118 | .049 | -.091 | .054 | .265 | .154 | .196 | .297 |
|
| .379 | .441 | .362 | .280 | .046 | .210 |
| .287 |
|
| .341 | .325 | .148 | .156 | .114 | .281 |
| .456 |
|
| .410 | .483 | .512 | .253 | .030 | .184 |
| .128 |
|
| .424 | .520 | .329 | .182 | .115 | .283 |
| .342 |
|
| .411 | .470 | .261 | .246 | .094 | .302 |
| .383 |
|
| .443 | .522 | .420 | .150 | -.032 | .241 |
| .240 |
Extraction Method: Maximum Likelihood; Rotation Method: Promax with Kaiser Normalization.
Note: Bolded items were retained for the final GCES.
Correlations between GCES (full and short form) and Personality Measures in Samples 1 and 2.
| Sample | NPI | RSE | HSNS | Entitlement | N | E | O | A | C | CESD | SWB |
|---|---|---|---|---|---|---|---|---|---|---|---|
| S1 |
| -.03 [-.14,.07] |
|
|
|
|
| .02 [-08,.13] | .01 [-10,.11] |
|
|
| S2 |
|
|
|
|
|
|
| .06 [-05,.17] | .00 [-11,.11] |
| .08 [-.03,.19] |
| S1 (Short) |
| -.04 [-.14,.07] |
|
|
|
|
| .01 [-09,.12] | .01 [-09,.12] |
|
|
| S2 (Short) |
|
|
|
|
|
|
| .04 [-07,.15] | .01 [-10,.12] |
| .09 [-.02,.20] |
| S1 (Specialists Only) |
| -.02 [-.26,.22] | .15[-.09,.38] | .14 [-.10,.37] | -.06 [-.30,.18] | .21 [-.03,.43] | -.07 [-.30,.17] | -.17 [-39,.07] | .11 [-13,.34] | .23 [-.01,.44] | .17 [-.08,.39] |
| S2 (Specialists Only) | .20 [-.02,.39] | -.13 [-.34,.08] | .02 [-.19,.24] | .05 [-.16,.26] | .11 [-.11,.31] | .03 [-.18,.24] | .28 [.07,.46] |
| -.04 [-.25,.17] | .16 [-.05,.36] | -.15 [-.35,.06] |
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold. NPI = Narcissistic Personality Inventory; RSE = Rosenberg Self-Esteem; HSNS = Hypersensitive Narcissism Scale; N = Neuroticism; E = Extraversion; O = Openness to Experience; A = Agreeableness; C = Conscientiousness; CESD = Center for Epidemiological Studies Depression Scale; SWB = Subjective Well Being
Correlations between Appearance Ratings of Dragon*Con Photographs and Self-Esteem, Narcissism, and Geek Engagement.
| Feminine | Costume | Logo | Pose | Smiling | |
|---|---|---|---|---|---|
| Full Sample | |||||
| Self-Esteem | -.01 [-.15,.13] | -.06 [-.20,.08] | -.08 [-.22,.06] | .08 [-.06,.22] |
|
| Narcissism | .02 [-.12,.15] | -.04 [-.17,.10] | -.07 [-.21,.07] |
| .10 [-.04,.23] |
| Geek Engagement | .05 [-.08,.19] |
| -.06 [-.19,.08] | .13 [-.01,.26] | -.03 [-.16,.11] |
| Men | |||||
| Self-Esteem | .07 [-.13,.26] | .05 [-.14,.25] | -.13 [-.32,.07] | .19 [-.01,.37] | .08 [-.12,.27] |
| Narcissism | -.05 [-.24,.15] | -.13 [-.32,.07] | -.08 [-.27,.12] | .02 [-.18,.22] | .06 [-.14,.25] |
| Geek Engagement | .15 [-.05,.34] | .10 [-.09,.30] |
| .04 [-.16,.24] | -.04 [-.23,.16] |
| Women | |||||
| Self-Esteem | .08 [-.12,.27] | -.11 [-.30,.09] | -.07 [-.27,.13] | -.07 [-.26,.13] |
|
| Narcissism | . | .07 [-.13,.27] | -.07 [-.27,.12] |
| .18 [-.02,.37] |
| Geek Engagement | .13 [-.07,.32] |
| .17 [-.03,.35] |
| -.01 [-.21,.18] |
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold.
Correlations between Ratings of Dragon*Con photographs Based on Vazire et al. (2008) and Self-esteem, Narcissism, and Geek Engagement.
| Fashionable | Stylish | Expensive | Plain | Organized | Neat | Cheerful | Preparation | Makeup | Eyeglasses | Muscular | Skin | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Full Sample | ||||||||||||
| SE | .09 [-.05,.23] | .07 [-.07,.20] | .04 [-.10,.18] | .11 [-.03,.24] | .01 [-.13,.14] | -.03 [-.17,.10] | .13 [.00,.27] | -.04 [-.17,.10] | .03 [-.10,.17] | .03 [-.10,.17] | .06 [-.07,.20] | .09 [-.05,.23] |
| N | .08 [-.06,.22] | .09 [-.05,.22] | .04 [-.10,.17] | -.03 [-.17,.10] | -.08 [-.22,.06] | -.01 [-.15,.13] | .08 [-.06,.21] | -.07 [-.21,.06] | -.01 [-.15,.13] | -.01 [-.15,.13] | .06 [-.07,.20] | .08 [-.06,.22] |
| GE | -.13 [-.26,.01] | -.08 [-.22,.06] | .07 [-.07,.20] | -.08 [-.22,.05] | -.13 [-.26,.01] | .11 [-.03,.24] | -.06 [-.19,.08] |
|
|
| -.02 [-.15,.12] | -.13 [-.26,.01] |
| Men | ||||||||||||
| SE | .02 [-.18,.22] | .04 [-.15,.24] | .11 [-.09,.30] | .12 [-.08,.31] | .01 [-.19,.20] | -.12 [-.31,.08] | .05 [-.15,.24] | .02 [-.18,.21] | .07 [-.13,.26] | .05 [-.15,.24] | -.04 [-.24,.16] | .11 [-.09,.30] |
| N | .09 [-.11,.28] | .09 [-.11,.28] | .12 [-.08,.31] | .04 [-.15,.24] | -.09 [-.28,.11] | .00 [-.20,.19] | .00 [-.20,.20] | -.08 [-.27,.12] | -.02 [-.22,.17] | .01 [-.19,.20] | .10 [-.10,.29] |
|
| GE | -.10 [-.29,.10] | -.10 [-.29,.10] | .16 [-.03,.35] | .01 [-.19,.20] | -.08 [-.27,.12] | .11 [-.09,.30] | -.11 [-.30,.09] | .11 [-.09,.30] | .16 [-.04,.34] | .05 [-.14,.25] | -.13 [-.32,.07] | -.15 [-.33,.05] |
| Women | ||||||||||||
| SE | .15 [-.05,.33] | .09 [-.11,.28] | .01 [-.19,.21] | .08 [-.11,.28] | -.01 [-.20,.19] | .05 [-.15,.25] |
| -.03 [-.23,.17] | .02 [-.17,.22] | -.06 [-.26,.14] | -.09[-.28,.11] | .18 [-.02,.36] |
| N | .07 [-.13,.27] | .11 [-.09,.30] | .02 [-.18,.22] | -.11 [-.30,.09] | -.03 [-.23,.16] | -.06 [-.25,.14] | .17 [-.02,.36] | -.03 [-.23,.17] | .02 [-.18,.22] | -.03 [-.23,.17] | .00 [-.20,.20] | -.01 [-.20,.19] |
| GE | -.16 [-.35,.03] | -.07 [-.27,.13] | -.01 [-.21,.19] | -.18 [-.37,.01] | -.19 [-.37,.01] | .11 [-.09,.30] | -.02 [-.21,.18] |
|
| -.02 [-.22,.18] |
| .13 [-.07,.32] |
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold. SE = Self-esteem, N = Narcissism, and GE = Geek Engagement.
Correlations between Geek Engagement and Life Goals Items from Twenge, Campbell, & Freeman (2012) and Civic Engagement Scores.
| Geek Engagement | Geek Engagement | Geek Engagement | |||
|---|---|---|---|---|---|
| 1. Finding purpose and meaning in my life. | -.04 [-.14,.07] | 1. Being very well off financially. | .08 [-.03,.18] | 15. Becoming accomplished in one of the performing arts (i.e. acting, dancing) |
|
| 2. Being a leader in my community. |
| 2. Developing a meaningful philosophy of life. | .08 [-.03,.18] | 16. Influencing the political structure. |
|
| 3. Being close to parents and relatives. |
| 3. Keeping up to date with political affairs. |
| 17. Becoming successful in a business of my own. |
|
| 4. Being able to find steady work. | -.05 [-.15,.06] | 4. Having administrative responsibility for the work of others. |
| 18. Helping others who are in difficulty. | .07 [-.04,.17] |
| 5. Having strong friendships. | .01 [-.10,.11] | 5. Becoming involved in programs to clean up the environment. |
| 19. Writing original works (i.e. poems, novels, short stories) |
|
| 6. Having a good marriage and family life. |
| 6. Becoming a community leader. |
| 20. Creating Artistic Work |
|
| 7. Having lots of money. |
| 7. Raising a family. | -.07 [-.17,.04] | Media Awareness | .07 [-.04,.17] |
| 8. Working to correct social and economic inequalities. |
| 8. Obtaining recognition from my colleagues for my contributions to my special field. |
| Political Behavior |
|
| 9. Discovering new ways of experiencing things. |
| 9. Participating in an organization like the Peace Corps or Americorps/VISTA. |
| Political Trust |
|
| 10. Being able to give my children better opportunities than I've had. | -.06 [-.17,.04] | 10. Influencing social values. |
| Social Trust | -.05 [-.15,.06] |
| 11. Being successful in my line of work. | .08 [-.02,.18] | 11. Becoming an authority in my field. |
| Civic Organizations |
|
| 12. Having plenty of time for recreation and hobbies. | .01 [-.10,.11] | 12. Making a theoretical contribution to science. |
| Civic Knowledge |
|
| 13. Making a contribution to society. | .03 [-.07,.14] | 13. Participating in a community action program. |
| ||
| 14. Getting away from this area of the country. |
| 14. Helping to promote racial understanding. |
|
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold.
Correlations between Geek Engagement and Frequency of Geek Activities.
| Geek Engagement | Geek Engagement | Geek Engagement | |||
|---|---|---|---|---|---|
| LARP events per mo. |
| Hours spent participating in theater per year | .11 [.00,.22] | Hours spent Filking per mo. |
|
| Table Top Role Playing Game sessions per mo. |
| Hours spent on Creative Writing per mo. |
| Hours spent watching Cinema per mo. |
|
| Hours spent Computer/Console Gaming per mo. |
| Hours spent on Social Networking websites per week |
| Hours spent watching Joss Whedon series per mo |
|
| Hours spent on Cosplay per mo. |
| Hours spent on Fantasy-themed activities per mo. |
| Showings of the Rocky Horror Picture Show participated in per year |
|
| Hours spent posting in internet forums per week |
| Hours spent on Sci-Fi themed activities per mo. |
| Meetings of Skeptic societies attended per year |
|
| Conventions attended per year |
| Hours spent watching Anime per mo. |
| Hours spent participating in the Lolita lifestyle per mo. |
|
| Renaissance fairs attended per year |
| Hours spent reading Manga per mo. |
| Hours spent participating in the Goth/Punk Rock lifestyle per mo. |
|
| SCA and other historical reenactment events attended per year |
| Hours spent reading or trading Comic Books per mo. |
| Hours spent participating in the Furry (anthro, etc.) lifestyle per mo. |
|
| Hours spent on weapons collecting per mo. |
| Hours spent on Horror themed activities per mo. |
| Hours spent participating in the Pagan (i.e., Wiccan, Norse, etc.) religion per mo. |
|
| Hours devoted to paranormal Investigation per mo. |
| Hours spent watching, listening to or acting in Broadway Musicals per mo. |
| Hours spent practicing BDSM per mo. |
|
| Hours spent on puppetry per mo. |
| Hours spent on Alternative History-themed activities per mo. |
| How many BDSM/kink events attended per year |
|
| Hours spent on robotics per mo. |
| Hours spent watching non-Anime Animation per mo. |
| Polyamorous (consentually nonmonogamous) relationships |
|
| Hours spent learning about robotics per mo. |
| Hours spent watching British Series per mo. | .11 [.00,.22] | Polyamorous relationship partners |
|
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold.
Correlations between Ego Geek Scores and the Average Geek Scores of their Networks.
| Ego Scores | Lifestyles Avg | Genres Avg | Hobbies Avg | Japanese Avg | Theater Avg | Role Playing Avg | Puppetry Robotics Avg | Geek Engagement Avg |
|---|---|---|---|---|---|---|---|---|
| Lifestyles |
|
|
|
|
|
|
|
|
| Genres | .10 [-.05,.24] |
|
|
|
|
| .04 [-.11,.18] |
|
| Hobbies |
|
|
|
|
|
|
|
|
| Japanese |
|
|
|
|
|
|
|
|
| Theater |
|
|
|
|
|
|
|
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| Role Playing |
|
|
|
|
|
|
|
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| Puppetry Robotics |
|
|
|
|
|
|
|
|
| Geek Engagement |
|
|
|
|
|
|
|
|
Note: 95% Confidence intervals in brackets. Confidence intervals containing 0 in bold.
Beta Coefficients between Ego Geek Scores and the Average Geek Scores of their Networks Controlling for Correlation Between Subscales.
| Ego Scores | Lifestyles Avg | Genres Avg | Hobbies Avg | Japanese Avg | Theater Avg | Role Playing Avg | Puppetry Robotics Avg |
|---|---|---|---|---|---|---|---|
| Lifestyles |
|
| .11 [-.04,.25] |
| .09 [-.06,.23] | .09 [-.06,.23] | .13 [-.02,.27] |
| Genres | -.06 [-.20,.09] |
|
| -.01 [-.16,.14] | -.04 [-.19,.10] | -.06 [-.21,.08] | -.09 [-.23,.06] |
| Hobbies | -.07 [-.21,.08] | -.01 [-.15,.14] | .06 [-.09,.20] | .02 [-.12,.17] | -.14 [-.28,.01] | .01 [-.14,.16] | .03 [-.11,.18] |
| Japanese |
|
| -.02 [-.16,.13] |
| .07 [-.07,.22] | .13 [-.02,.27] | .05 [-.09,.20] |
| Theater | -.01 [-.15,.14] | 04 [-.11,.18] | 10 [-.05,.24] | -.03 [-.17,.12] |
| -.09 [-.23,.06] | .02 [-.13,.17] |
| Role Playing | . | .06 [-.08,.21] |
| .04 [-.11,.18] |
|
| .12 [-.03,.26] |
| Puppetry Robotics | .03 [-.12,.17] | .03 [-.11,.18] | -.08 [-.22,.07] | .07 [-.07,.22] |
| .07 [-.08,.21] |
|
Note: 95% Confidence intervals in brackets. Confidence intervals not containing 0 in bold.
Fig 1Forest plot of average correlations across studies for selected individual differences variables.
Geek Identity Scale (GIS)
On a scale from 1 (Strongly Disagree) to 5 (Strongly Agree), please indicate your agreement to the following statements:
| Strongly Disagree | Strongly Agree | ||||
|---|---|---|---|---|---|
| 1. I consider myself to be a "geek." | 1 | 2 | 3 | 4 | 5 |
| 2. Being a geek is central to my identity. | 1 | 2 | 3 | 4 | 5 |
| 3. Being a geek is important to me in my life. | 1 | 2 | 3 | 4 | 5 |
| 4. Being a geek is a major part of who I am. | 1 | 2 | 3 | 4 | 5 |
| 5. I would describe myself to others as being a geek. | 1 | 2 | 3 | 4 | 5 |
| 6. I am proud of being a geek. | 1 | 2 | 3 | 4 | 5 |
| 7. If I stopped participating in geek activities, I just wouldn’t be the same person. | 1 | 2 | 3 | 4 | 5 |
| 8. I can’t imagine life without my geek interests and activities. | 1 | 2 | 3 | 4 | 5 |
| 9. I consider myself to be part of the geek culture. | 1 | 2 | 3 | 4 | 5 |
| 10. I value being a geek. | 1 | 2 | 3 | 4 | 5 |
Scoring: No items are reverse scored. The full scale is calculated by calculating the mean of all items.