| Literature DB >> 26557846 |
Xuan Zhou1, Genghui Dai2, Shuang Huang3, Xuemin Sun4, Feng Hu5, Hongzhi Hu6, Mirjana Ivanović7.
Abstract
Under the modern network environment, ubiquitous learning has been a popular way for people to study knowledge, exchange ideas, and share skills in the cyberspace. Existing research findings indicate that the learners' initiative and community cohesion play vital roles in the social communities of ubiquitous learning, and therefore how to stimulate the learners' interest and participation willingness so as to improve their enjoyable experiences in the learning process should be the primary consideration on this issue. This paper aims to explore an effective method to monitor the learners' psychological reactions based on their behavioral features in cyberspace and therefore provide useful references for adjusting the strategies in the learning process. In doing so, this paper firstly analyzes the psychological assessment of the learners' situations as well as their typical behavioral patterns and then discusses the relationship between the learners' psychological reactions and their observable features in cyberspace. Finally, this paper puts forward a CyberPsychological computation method to estimate the learners' psychological states online. Considering the diversity of learners' habitual behaviors in the reactions to their psychological changes, a BP-GA neural network is proposed for the computation based on their personalized behavioral patterns.Entities:
Mesh:
Year: 2015 PMID: 26557846 PMCID: PMC4629010 DOI: 10.1155/2015/812650
Source DB: PubMed Journal: Comput Intell Neurosci
Calibration for scoring records in psychological assessment.
| Variables | Scores | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attention | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Interest | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Emotion | −5 | −4 | −3 | −2 | −1 | 0 | 1 | 2 | 3 | 4 | 5 |
| Satisfaction | −5 | −4 | −3 | −2 | −1 | 0 | 1 | 2 | 3 | 4 | 5 |
Basic actions and parameters of the learner's habitual behaviors in cyberspace.
| Number | Actions | Parameters |
|---|---|---|
| 0 | No action | The object in screen center |
| 1 | Mouse: click | On a button or link, on another place |
| 2 | Mouse: scroll | Speed, the object in screen center when stopping scrolling |
| 3 | Mouse: move | Speed, radius |
| 4 | Mouse: open a new page | Null |
| 5 | Mouse: change a page | Null |
| 6 | Mouse: close a page | Null |
| 7 | Mouse: store a page | Null |
| 8 | Keyboard: input | Number of characters |
| 9 | Keyboard: delete | Number of characters |
| 10 | Mouse and keyboard: retrieve information | Number of keywords |
| 11 | Mouse and keyboard: post information on BBS | Number of characters |
| 12 | Mouse and keyboard: send information to other people | Number of characters, number of receivers |
| 13 | Mouse and keyboard: chat with other people | Number of characters, number of people chatted with |
| 14 | Streaming media: voice communication | Acoustic feature parameters |
| 15 | Streaming media: video communication | Visual feature parameters |
Figure 1Actions of three learners to the same psychological reaction PA{9.3,9.2,2.5,9.1} in a period of 10 minutes.
Figure 2CyberPsychological computation method on social community of ubiquitous learning.
Figure 3BP-GA neural network for CyberPsychological computation.
Figure 4Learning process in each lecture of training course of life health and medical emergency rescue.
Duration and activities in each period of a lecture.
| Period | Duration | Activities |
|---|---|---|
| P1 | 8 | Watching video tutorials |
| P2 | 12 | Watching video tutorials |
| P3 | 10 | Watching video tutorials |
| P4 | 10 | Completing an online individual assignment |
| P5 | 10 | Discussing with other learners |
Test results of CyberPsychological computation.
| Variable | Average score by assessment | Estimated result by computation | Relative error | Standard deviation |
|---|---|---|---|---|
|
| 7.213 | 6.102 | −15.4% | 1.237 |
|
| 7.862 | 8.333 | 6.0% | 0.6752 |
|
| 4.220 | 3.281 | 22.3% | 1.401 |
|
| 8.581 | 7.114 | 17.1% | 1.898 |