| Literature DB >> 26557209 |
David Casamichana1, Jaime San Román-Quintana2, Julen Castellano2, Julio Calleja-González2.
Abstract
The aim of this research was to examine the influence of two variables, the type of marking (with or without man-marking) and the number of players per team (3, 6, or 9) on the physical and physiological demands of sided games in soccer. Eighteen amateur players were monitored with GPS and heart rate devices. The following variables were analyzed: a maximum heart rate, a mean heart rate, time spent in each intensity range, total distance covered and distance covered in different speed ranges, a player load, maximum speed reached, and a work:rest ratio. The results showed that the type of marking influenced the physical demands of players, with greater total distance, a player load and a work:rest ratio when man-marking was used in the 3 vs. 3 (737 m, 95 Arbitrary Units (AU) and 3.4 AU, respectively) and 6 vs. 6 (783 m, 95 AU and 5.3 AU, respectively) games (p<0.05). The number of players also had an effect on physiological intensity, with more time being spent at the <80%HRmax during the 9 vs. 9 and 6 vs. 6 games (more than 30%) compared with the 3 vs. 3 format (less than 15%) (p<0.05). These findings could help coaches to understand how the modification of different variables in sided games influences the physical and physiological demands of players.Entities:
Keywords: GPS device; exercise intensity; heart rate; man-marking; specific training; time-motion
Year: 2015 PMID: 26557209 PMCID: PMC4633261 DOI: 10.1515/hukin-2015-0081
Source DB: PubMed Journal: J Hum Kinet ISSN: 1640-5544 Impact factor: 2.193
Average values and standard deviation (±SD) in heart rate responses during various sided games
| SG | NMM | MM | Average | |
|---|---|---|---|---|
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| HRmean (bpm) | 3 | 162.8±7.0 | 168.6±8.9 | 165.7 ±8.4 |
| 6 | 168.7±9.2 | 161.6±6.6 | 164.2 ±8.2 | |
| 9 | 161.1±11.0 | 157.7±12.8 | 159.2 ±11.8 | |
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| 163.7±9.2 | 162.6±10.5 | 163.1 ±9.8 | ||
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| %HRmean (%) | 3 | 82.6±3.4 | 85.6±4.2 | 84.1 ±4.0 |
| 6 | 86.4±3.0 | 82.0±3.2 | 83.7±3.8 | |
| 9 | 81.9±5.1 | 80.0±6.2 | 80.8±5.6 | |
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| 83.3±4.2 | 82.5±5.1 | 82.9±4.7 | ||
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| HRmax (bpm) | 3 | 180.1±7.3 | 182.5±8.2 | 181.3±7.6 |
| 6 | 181.8±8.5 | 178.3±8.5 | 179.6±8.4 | |
| 9 | 175.0±7.3 | 175.4±12.1 | 175.2±10.0 | |
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| 178.8±7.8 | 178.7±9.8 | 178.8±8.9 | ||
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| %HRmax (%) | 3 | 91.4±3.6 | 92.6±4.3 | 92.0±3.9 |
| 6 | 93.2±2.6 | 90.5±4.4 | 91.5±3.9 | |
| 9 | 88.9±3.1 | 89.0±5.8 | 88.9±4.7 | |
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| 91.0±3.5 | 90.7±5.0 | 90.9±4.3 | ||
HRmean is the mean heart rate, HRmax is the maximum heart rate, %HRmean is the percentage mean heart rate relative to the individual maximum, %HRmax is the percentage maximum heart rate relative to the individual maximum, SG is a small-sided game, NMM is without man-marking, and MM is with man-marking.
indicates significant difference with respect to 9 vs. 9;
indicates significant difference with respect to MM (p<0.05 in both cases).
Figure 1Distribution of the heart rate across intensity zones (%) for each type of SG. * is < 6 vs. 6 and 9 vs. 9.
Mean values and standard deviation (±SD D) for global load indicators during various sided games
| Players | NMM | MM | Mean | |
|---|---|---|---|---|
| DT | 3 | 634.5±64.5 | 736.5±86.6 | 685.4±90.9 |
| 6 | 714.8±77.6 | 782.7±52.5 | 748.7±73.3 | |
| 9 | 778.0± ±78.5 | 750.2±70.5 | 762.6±73.3 | |
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| 704.1±91.9 | 756.5±71.5 | 731.2±85.4 | ||
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| PL | 3 | 82.1±11.4 | 95.1±11.8 | 88.6±13.1 |
| 6 | 91.9±12.8 | 95.5±6.2 | 93.7±9.9 | |
| 9 | 87.7±13.1 | 86.7±7.7 | 87.2±10.2 | |
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| 87.2±12.7 | 92.4±9.6 | 89.9±11.4 | ||
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| Vmax | 3 | 17.6±2.3 | 18.2±2.0 | 17.9±2.1 |
| 6 | 18.9±2.0 | 18.4±0.8 | 18.7±1.5 | |
| 9 | 21.1± ±1.1 | 20.3±1.5 | 20.6±1.4 | |
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| 19.0±2.3 | 19.0±1.7 | 19.0±2.4 | ||
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| WR | 3 | 2.3±0.7 | 3.4±1.1 | 2.9±1.1 |
| 6 | 3.6±1.2 | 5.3±1.9 | 4.4±1.8 | |
| 9 | 5.2±1.9 | 4.7±2.3 | 4.9±2.1 | |
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| 3.5±1.7 | 4.4±1.9 | 4.0±1.9 | ||
DT is distance covered in m, PL is a player load in arbitrary units, Vmax is maximum speed in km·h−1, WR is a work:rest ratio in arbitrary units in relation to the type of marking and the number of players in the SG, NMM is without man-marking and MM is with man-marking.
indicates significant difference with respect to 3 vs. 3;
indicates significant difference with respect to 6 vs. 6;
indicate es significant differences with respect to NMM.
Figure 2Total distance covered (m) in the established speed ranges for each of the SGs: 3 vs.3, 6 vs. 6, and 9 vs. 9. Note: the Bonferroni post hoc test, with p<0.05 in all cases. a is > man marking, b is > no man marking, c is > 3 vs. 3, d is > 6 vs. 6.
Figure 3The number of accelerations (n) made in the established speed ranges for each of the SGs: 3 vs.3, 6 vs. 6, and 9 vs. 9.