Literature DB >> 26536488

Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.

Quynh Pham1,2, Yasmin Khatib1, Stephen Stansfeld1, Simon Fox2, Tobias Green2.   

Abstract

OBJECTIVE: Meeting the complex needs of patients with chronic common mental health disorders (CMHDs) may be the greatest challenge facing organized medical practice. On the basis of a well-established and proven theoretical foundation for controlled respiration as a behavioral intervention for CMHDs, as well as preliminary evidence that gamification can improve health outcomes through increasing patient engagement, this randomized controlled pilot study evaluated the feasibility and clinical efficacy of a mobile health game called "Flowy" ( www.flowygame.com ) that digitally delivered breathing retraining exercises for anxiety, panic, and hyperventilation symptom management.
MATERIALS AND METHODS: We designed an unblinded, Web-based, parallel-group randomized controlled trial focusing on feasibility, clinical efficacy, and design proof of concept. In the intervention condition (n = 31), participants received free access to "Flowy" for 4 weeks. In the control condition (n = 32), participants were placed on a waitlist for 4 weeks before being offered free access to "Flowy." Online measurements using psychological self-report questionnaires were made at 2 and 4 weeks post-baseline.
RESULTS: At trial conclusion, participants found "Flowy" acceptable as an anxiety management intervention. "Flowy" engaged participants sufficiently to endorse proactive gameplay. Intent-to-treat analysis revealed a reduction in anxiety, panic, and self-report hyperventilation scores in both trial arms, with the intervention arm experiencing greater quality of life. Participants perceived "Flowy" as a fun and useful intervention, proactively used "Flowy" as part of their care, and would recommend "Flowy" to family and friends.
CONCLUSIONS: Our results suggest that a digital delivery of breathing retraining exercises through a mobile health game can manage anxiety, panic, and hyperventilation symptoms associated with CMHDs.

Entities:  

Mesh:

Year:  2015        PMID: 26536488     DOI: 10.1089/g4h.2015.0033

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  23 in total

1.  Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study.

Authors:  Rui Jiang; James McKanna; Samantha Calabrese; Magy Seif El-Nasr
Journal:  Games Health J       Date:  2017-08

2.  The efficacy of app-supported smartphone interventions for mental health problems: a meta-analysis of randomized controlled trials.

Authors:  Jake Linardon; Pim Cuijpers; Per Carlbring; Mariel Messer; Matthew Fuller-Tyszkiewicz
Journal:  World Psychiatry       Date:  2019-10       Impact factor: 49.548

Review 3.  E-Health interventions for anxiety and depression in children and adolescents with long-term physical conditions.

Authors:  Hiran Thabrew; Karolina Stasiak; Sarah E Hetrick; Stephen Wong; Jessica H Huss; Sally N Merry
Journal:  Cochrane Database Syst Rev       Date:  2018-08-15

4.  Using telehealth to assess depression and suicide ideation and provide mental health interventions to groups of chronically ill adolescents and young adults.

Authors:  Shawna Wright; Noreen Thompson; Donna Yadrich; Amanda Bruce; Jaime R M Bonar; Ryan Spaulding; Carol E Smith
Journal:  Res Nurs Health       Date:  2020-12-11       Impact factor: 2.228

5.  Digital interventions in mental health: evidence syntheses and economic modelling.

Authors:  Lina Gega; Dina Jankovic; Pedro Saramago; David Marshall; Sarah Dawson; Sally Brabyn; Georgios F Nikolaidis; Hollie Melton; Rachel Churchill; Laura Bojke
Journal:  Health Technol Assess       Date:  2022-01       Impact factor: 4.014

Review 6.  Respiratory therapy for the treatment of anxiety: Meta-analytic review and regression.

Authors:  Teresa M Leyro; Mark V Versella; Min-Jeong Yang; Hannah R Brinkman; Danielle L Hoyt; Paul Lehrer
Journal:  Clin Psychol Rev       Date:  2021-01-24

7.  Feasibility, Acceptability, and Preliminary Outcomes of a Cognitive Behavioral Therapy-Based Mobile Mental Well-being Program (Noom Mood): Single-Arm Prospective Cohort Study.

Authors:  Meaghan McCallum; Annabell Suh Ho; Ellen Siobhan Mitchell; Christine N May; Heather Behr; Lorie Ritschel; Kirk Mochrie; Andreas Michaelides
Journal:  JMIR Form Res       Date:  2022-04-15

8.  Can Facebook Reduce Perceived Anxiety Among College Students? Randomized Controlled Exercise Trial Using the Transtheoretical Model of Behavior Change.

Authors:  Paul Loprinzi; Emily Frith
Journal:  JMIR Ment Health       Date:  2017-12-08

Review 9.  The Use of Mobile Apps and SMS Messaging as Physical and Mental Health Interventions: Systematic Review.

Authors:  Amy Leigh Rathbone; Julie Prescott
Journal:  J Med Internet Res       Date:  2017-08-24       Impact factor: 5.428

10.  Beyond the Randomized Controlled Trial: A Review of Alternatives in mHealth Clinical Trial Methods.

Authors:  Quynh Pham; David Wiljer; Joseph A Cafazzo
Journal:  JMIR Mhealth Uhealth       Date:  2016-09-09       Impact factor: 4.773

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.