| Literature DB >> 26500290 |
Sotaro Shimada1, Madoka Matsumoto2, Hidefumi Takahashi3, Yukihito Yomogida4, Kenji Matsumoto4.
Abstract
The vicarious reward we receive from watching likable others obtaining a positive outcome is a pervasive phenomenon, yet its neural correlates are poorly understood. Here, we conducted a series of functional magnetic resonance imaging experiments to test the hypothesis that the brain areas responsible for action observation and reward processing work in a coordinated fashion during vicarious reward. In the first experiment (manipulation phase), the participant was instructed to cheer for a particular player in a two-player competitive game (Rock-Paper-Scissors). This manipulation made participants feel more unity with that player and resulted in unity-related activation in the premotor area during action observation. In the following main experiment, the participant witnessed the previously cheered-for or non-cheered-for player succeed in a new solitary game (a stopwatch game). The ventromedial prefrontal cortex (vmPFC) was activated when the cheered-for player succeeded in the game but not when the other player did. Interestingly, this vmPFC activation was functionally connected with premotor activation only during the cheered-for player's success. These results suggest that vicarious reward is processed in the vmPFC-premotor network, which is activated specifically by the success of the other person with whom the individual feels unity and closeness.Entities:
Keywords: action observation network (AON); functional connectivity; functional magnetic resonance imaging (fMRI); reward system; vicarious reward
Mesh:
Year: 2015 PMID: 26500290 PMCID: PMC4769636 DOI: 10.1093/scan/nsv134
Source DB: PubMed Journal: Soc Cogn Affect Neurosci ISSN: 1749-5016 Impact factor: 3.436
Fig. 1.Schematic illustration of the experimental procedure of the RPS task (A) and the SW task (B). (A) The participant watched a movie clip (7 s) of a game of RPS while cheering for one of the players (blue or yellow). The outcome of the game was apparent 4 s after the movie began. After the movie presentation, a white fixation cross was displayed and the participant was required to answer the outcome of the game (WIN, LOSS or DRAW) by pressing a button. (B) The participant watched a movie clip (9 s) of a SW task. The goal of the game was to press a button within ± 0.05 s of the 5.00 s time point of the SW. The outcome of the game was apparent 6 s after the movie began. The participant was required to answer the outcome (success or failure) of the game by pressing a button while a white fixation cross was displayed.
Brain regions exhibiting significant activation when observing the player’s hand action in the RPS game
| Region | Peak MNI coordinates | ||||
|---|---|---|---|---|---|
| L/R occipital cortex | −12 | −76 | −5 | 5381 | 12.63 |
| 9 | −70 | −2 | 11.62 | ||
| R fusiform gyrus | 36 | −49 | −14 | 11.56 | |
| L premotor cortex | −36 | −4 | 46 | 185 | 10.36 |
| R premotor cortex | 36 | −4 | 43 | 232 | 8.38 |
| 36 | 14 | 25 | 7.09 | ||
| L premotor cortex | −9 | 2 | 61 | 136 | 7.47 |
| Cingulate gyrus | −9 | 17 | 34 | 5.98 | |
| R premotor cortex | 9 | 8 | 55 | 5.92 | |
| R precuneus | 30 | −52 | 52 | 30 | 6.6 |
| L precuneus | −27 | 49 | 52 | 25 | 6.5 |
Fig. 2.(A) Activation while observing the hand action in the RPS game. The left premotor cortex (peak at −36 −4 46) was strongly activated during action observation. (B) The beta value of the left premotor cortex was significantly correlated with the subjective feeling (questionnaire) of unity with the cheered-for player (r = 0.334, P < 0.05, Spearman’s rank correlation).
Fig. 3.(A) Interaction between the outcome (success and failure) and the player (previously cheered-for and previously non-cheered-for) in the SW game was found in vmPFC (peak at 15 38 − 17) ([C_Success − C_Failure] − [NC_Success − NC_Failure]). (B) Beta estimates for each condition in the vmPFC.
Fig. 4.(A) PPI analysis showed a significant functional connectivity between the vmPFC and the premotor cortex (peak at − 51 20 25) using the contrast of C_Success vs C_Failure in the SW game. (B) The PPI beta value was significantly larger for the cheered-for player (C) than for the non-cheered-for player (NC).
Brain regions exhibiting significant functional connectivity using the contrast between C_Success vs C_Failure with the vmPFC as a seed
| Region | Peak MNI coordinates | ||||
|---|---|---|---|---|---|
| R occipital cortex | 24 | −82 | −5 | 1983 | 4.47 |
| 15 | −79 | −5 | 4.43 | ||
| 9 | −82 | 1 | 4.35 | ||
| L premotor cortex | −48 | 5 | 37 | 370 | 3.42 |
| −51 | 20 | 25 | 3.37 | ||
| −33 | 5 | 58 | 3.29 | ||