| Literature DB >> 26491711 |
Alexander Paz1, Naveen Veeramisti1, Romesh Khaddar2, Hanns de la Fuente-Mella3, Luiza Modorcea4.
Abstract
This study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian simulation, (iii) motorcycling and bicycling simulation, and (iv) traffic flow simulation. The architecture has been designed to enable the simulation of the entire network; as a result, the actual driver, pedestrian, and bike rider can navigate anywhere in the system. In addition, the background traffic interacts with the actual human beings. This is accomplished by using a hybrid mesomicroscopic traffic flow simulation modeling approach. The mesoscopic traffic flow simulation model loads the results of a user equilibrium traffic assignment solution and propagates the corresponding traffic through the entire system. The microscopic traffic flow simulation model provides background traffic around the vicinities where actual human beings are navigating the system. The two traffic flow simulation models interact continuously to update system conditions based on the interactions between actual humans and the fully simulated entities. Implementation efforts are currently in progress and some preliminary tests of individual components have been conducted. The implementation of the proposed architecture faces significant challenges ranging from multiplatform and multilanguage integration to multievent communication and coordination.Entities:
Mesh:
Year: 2015 PMID: 26491711 PMCID: PMC4605350 DOI: 10.1155/2015/340576
Source DB: PubMed Journal: ScientificWorldJournal ISSN: 1537-744X
Figure 1System architecture of n-MIPEDS. (The images for the bicycle and motorcycle simulators are used here for illustrative purposes only. Copyright: Honda.)
Figure 2Data flow diagram.
Figure 3Generated network on Blender using Open Street Map.
Figure 4Layer-architecture for Virtual Reality generation.