Literature DB >> 26442360

CREATING A SERIOUS GAME FOR HEALTH.

John M Clochesy, Marc Buchner, Ronald L Hickman, Melissa D Pinto, Kyle Znamenak.   

Abstract

The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.

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Year:  2015        PMID: 26442360

Source DB:  PubMed          Journal:  J Health Hum Serv Adm        ISSN: 1079-3739


  2 in total

1.  Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process.

Authors:  Fabio Balli
Journal:  JMIR Serious Games       Date:  2018-11-21       Impact factor: 4.143

2.  Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation.

Authors:  Cristina Célia De Almeida Pereira Santana; Ana Tereza Vaz De Souza Freitas; Gilson Oliveira Barreto; Igor Sousa De Avelar; Renata Mazaro-Costa; Gina Nolêto Bueno; Diuly Caroline Ribeiro; Gabriela Damasceno Silva; Alessandra Vitorino Naghettini
Journal:  JMIR Serious Games       Date:  2020-09-14       Impact factor: 4.143

  2 in total

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