| Literature DB >> 26441707 |
Sang Ho Lee1, Sung-Phil Kim2, Yang Seok Cho1.
Abstract
People consider fairness as well as their own interest when making decisions in economic games. The present study proposes a model that encompasses the self-concept determined by one's own kindness as a factor of fairness. To observe behavioral patterns that reflect self-concept and fairness, a chicken game experiment was conducted. Behavioral data demonstrates four distinct patterns; "switching," "mutual rush," "mutual avoidance," and "unfair" patterns. Model estimation of chicken game data shows that a model with self-concept predicts those behaviors better than previous models of fairness, suggesting that self-concept indeed affects human behavior in competitive economic games. Moreover, a non-stationary parameter analysis revealed the process of reaching consensus between the players in a game. When the models were fitted to a continuous time window, the parameters of the players in a pair with "switching" and "mutual avoidance" patterns became similar as the game proceeded, suggesting that the players gradually formed a shared rule during the game. In contrast, the difference of parameters between the players in the "unfair" and "mutual rush" patterns did not become stable. The outcomes of the present study showed that people are likely to change their strategy until they reach a mutually beneficial status.Entities:
Keywords: altruism; computational model; economic game; fairness; reciprocity; self-concept
Year: 2015 PMID: 26441707 PMCID: PMC4561810 DOI: 10.3389/fpsyg.2015.01321
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Reward structure of the chicken game in the present study (in KRW).
Figure 2Procedure of the chicken game experiment.
Figure 3Illustration of the four simple symmetric behavioral patterns. Light colored block indicates an avoidance trial, and a dark colored one indicates a rush trial. The left and the right columns represent the behavior of Players 1 and 2, respectively.
Average model parameters of the players with certain behavioral patterns.
| Switching | 0.2301 | 0.3642 | 0.0863 | 0.1695 | ||||
| Rush | 0.0538 | 0.5824 | 0.0013 | 0.2924 | ||||
| Avoid | 0.0586 | 0.2500 | 0.0475 | 0.2500 | ||||
| Unfair | 0.0187 | 0.0000 | 0.0187 | 0.0117 | ||||
| Undefined | 0.0719 | 0.261 | 0.0483 | 0.1168 | ||||
| Switching | 0.9904 | −0.0653 | 0.0264 | 0.9872 | 0.9911 | −0.0213 | 0.0357 | 0.9787 |
| Rush | 0.9031 | −0.7186 | 0.5791 | 0.6693 | 0.7820 | −0.5580 | 0.4555 | 0.7516 |
| Avoid | 0.9893 | 0.1341 | 0.3645 | 0.9945 | 0.9999 | 0.2317 | 0.3545 | 0.9996 |
| Unfair | 0.9435 | 0.9130 | 0.7067 | 0.0301 | 0.6106 | −0.4942 | 0.932 | 0.1556 |
| Undefined | 0.9123 | −0.1407 | 0.3300 | 0.8087 | 0.8635 | −0.0684 | 0.4038 | 0.7397 |
| Switching | 0.9764 | −0.0689 | 0.1102 | 0.6099 | 0.9650 | −0.0657 | 0.0638 | 0.6494 |
| Rush | 0.8632 | −0.7388 | 0.6731 | 0.6965 | 0.7860 | −0.4299 | 0.4423 | 0.7893 |
| Avoid | 0.8648 | 0.1266 | 0.3703 | 0.9786 | 0.9968 | 0.1704 | 0.2729 | 0.9171 |
| Unfair | 0.6443 | 0.9683 | 0.9303 | 0.9316 | 0.9112 | −0.8921 | 0.1993 | 0.9905 |
| Undefined | 0.8256 | −0.2006 | 0.5741 | 0.6464 | 0.7488 | −0.0681 | 0.4533 | 0.7824 |
Figure 4Simulated behavioral patterns using the self-concept model with the average parameters of the players in each pattern.
Figure 5BIC scores of the models for each behavioral pattern. Error bars indicate standard errors. Asterisks refer to the significant difference from the baseline at 5% level.
The results of the .
| Fehr-Schmidt | 271.66 (32.17) | −1.04 (0.83) | 276.15 (17.98) | −0.21 (0.83) | 256.03 (50.75) | −1.26 (0.24) | 230.81 (51.83) | −1.27 (0.43) | 260.68 (−) | − | 285.14 (9.69) | 2.93 (0.01) |
| Cox | 222.42 (55.68) | −5.91 (0.00) | 222.16 (37.53) | −5.10 (0.00) | 172.35 (47.33) | −6.65 (0.00) | 168.11 (66.11) | −2.34 (0.26) | 150.42 (−) | − | 270.64 (23.91) | −1.00 (0.34) |
| Self-concept | 204.11 (60.37) | −7.27 (0.00) | 180.61 (55.05) | −6.10 (0.00) | 169.89 (46.82) | −6.88 (0.00) | 159.19 (61.39) | −2.72 (0.22) | 158.60 (−) | − | 259.79 (27.90) | −2.26 (0.04) |
significant at 1% level.
significant at 5% level.
The number in the brackets in the BIC score column is the standard deviation.
The results of the .
| Switching | −12.52 | 0.00 | −3.78 | 0.00 | −13.38 | 0.00 | −12.78 | 0.00 |
| Rush | 2.55 | 0.02 | 0.72 | 0.47 | 0.81 | 0.42 | −1.22 | 0.23 |
| Avoid | −7.90 | 0.00 | −14.26 | 0.00 | −9.91 | 0.00 | −11.38 | 0.00 |
| Unfair | −1.95 | 0.06 | 3.91 | 0.00 | 4.55 | 0.00 | −7.55 | 0.00 |
| Switching | −6.09 | 0.00 | −7.22 | 0.00 | −7.75 | 0.00 | −4.31 | 0.00 |
| Rush | 1.51 | 0.14 | 0.41 | 0.69 | 0.81 | 0.42 | 1.56 | 0.13 |
| Avoid | −4.62 | 0.00 | −15.15 | 0.00 | −14.14 | 0.00 | −9.19 | 0.00 |
| Unfair | −7.89 | 0.00 | 3.06 | 0.00 | 7.12 | 0.00 | −1.01 | 0.32 |
significant at 1% level.
significant at 5% level.
Figure 6Differences of the parameters between two players in the self-concept model as a function of time progress. The dashed line represents the additive inverse of the log likelihood value (-logL), which is proportional to the BIC score (see Equation 12).
Correlation between the difference of parameters and the log likelihood of each behavioral pattern.
| Switching | 0.7956 | 0.0000 | 0.8704 | 0.0000 | 0.4423 | 0.0000 | 0.8394 | 0.0000 |
| Rush | 0.1629 | 0.1489 | 0.3095 | 0.0052 | 0.2525 | 0.0238 | −0.0308 | 0.7867 |
| Avoid | 0.5670 | 0.0000 | 0.7478 | 0.0000 | 0.7961 | 0.0000 | 0.5600 | 0.0000 |
| Unfair | 0.0466 | 0.6817 | −0.3325 | 0.0026 | −0.3466 | 0.0016 | 0.6591 | 0.0000 |
| Undefined | −0.1037 | 0.3611 | −0.0171 | 0.8799 | −0.4869 | 0.0000 | −0.2060 | 0.0668 |
| Switching | 0.4767 | 0.0000 | 0.7156 | 0.0000 | 0.8056 | 0.0000 | 0.4209 | 0.0001 |
| Rush | 0.2608 | 0.0195 | 0.3806 | 0.0005 | 0.1721 | 0.1270 | −0.0286 | 0.8014 |
| Avoid | 0.4012 | 0.0002 | 0.7498 | 0.0000 | 0.7704 | 0.0000 | 0.6410 | 0.0000 |
| Unfair | 0.7963 | 0.0000 | −0.6972 | 0.0000 | −0.0227 | 0.8420 | −0.0993 | 0.3810 |
| Undefined | 0.3541 | 0.0013 | −0.4797 | 0.0000 | 0.3886 | 0.0004 | 0.1302 | 0.2500 |
significant at 1% level.
significant at 5% level.