| Literature DB >> 26441689 |
Yun Wang1, Liu-Qing Yang1, Shu Li2, Yuan Zhou2.
Abstract
Social dysfunction is a prominent source of distress and disability in patients with major depressive disorder (MDD) but is commonly omitted from current clinical studies, although some researchers propose an evolutionary strategy to understand these negative outcomes. Limited knowledge about the neural basis of social dysfunction in MDD results from traditional paradigms, which lack insights into social interactions. Game theoretical modeling offers a new tool for investigating social-interaction impairments in neuropsychiatric disorders. This review first introduces three widely used games from game theory and the major behavioral and neuroimaging findings obtained using these games in healthy populations. We also address the factors that modulate behaviors in games and their neural bases. We then summarize the current findings obtained by using these games in depressed patients and discuss the clinical implications of these abnormal game behaviors. Finally, we briefly discuss future prospects that may further elucidate the clinical use of a game theory paradigm in MDD.Entities:
Keywords: game theory; major depressive disorder; social dysfunction; social interaction; ultimatum game
Year: 2015 PMID: 26441689 PMCID: PMC4569817 DOI: 10.3389/fpsyt.2015.00128
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1Schematic diagram of the ultimatum game.
Figure 2Schematic diagram of the trust game. Note: at the beginning, each player is endowed with equal amounts of money [e.g., (x, x)]. The investor can choose “non-trust” and quit the game with a small payoff for both players [i.e., (x, x)] or can choose “trust” to continue the game. If the investor chooses “trust” and invests his money, this money that the investor invests to the trustee is multiplied by some factor (e.g., 3). The trustee then can choose “reciprocate” and return some money back to the investor, giving them both a higher payoff [e.g., (2x, 2x)] or choose “defect” and keep the additional 3x for himself, resulting in an even larger payoff to the trustee and a payoff of 0 to the investor [e.g., (0, 4x)]. By substituting different payoff numbers, different incentives for cooperation can be studied.
Figure 3An example of a payoff matrix in the prisoner’s dilemma game.