| Literature DB >> 26393617 |
Lusheng Wang1, Yamei Wang2, Zhizhong Ding3, Xiumin Wang4.
Abstract
With the rapid development of wireless networking technologies, the Internet of Things and heterogeneous cellular networks (HCNs) tend to be integrated to form a promising wireless network paradigm for 5G. Hyper-dense sensor and mobile devices will be deployed under the coverage of heterogeneous cells, so that each of them could freely select any available cell covering it and compete for resource with others selecting the same cell, forming a cell selection (CS) game between these devices. Since different types of cells usually share the same portion of the spectrum, devices selecting overlapped cells can experience severe inter-cell interference (ICI). In this article, we study the CS game among a large amount of densely-deployed sensor and mobile devices for their uplink transmissions in a two-tier HCN. ICI is embedded with the traditional congestion game (TCG), forming a congestion game with ICI (CGI) and a congestion game with capacity (CGC). For the three games above, we theoretically find the circular boundaries between the devices selecting the macrocell and those selecting the picocells, indicated by the pure strategy Nash equilibria (PSNE). Meanwhile, through a number of simulations with different picocell radii and different path loss exponents, the collapse of the PSNE impacted by severe ICI (i.e., a large number of picocell devices change their CS preferences to the macrocell) is profoundly revealed, and the collapse points are identified.Entities:
Keywords: Internet of Things; cell selection game; dense sensor networks; heterogeneous cells; inter-cell interference
Year: 2015 PMID: 26393617 PMCID: PMC4610525 DOI: 10.3390/s150924230
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Scenario with multiple picocells and densely-deployed devices in a single macrocell.
Summary of CS optimization of the entire system.
| Category | Reference | Features |
|---|---|---|
| Range expansion | [ | SINR |
| [ | Almost blank subframe (ABS), expected user data rate | |
| [ | Proportional fairness | |
| [ | Bias design | |
| [ | Asymmetric downlink/uplink ICI coordination | |
| [ | ABS, user association probability, throughput | |
| Association | [ | Downlink max-min sum rate, convex |
| [ | Total capacity and coverage gains across network | |
| [ | Outage probability, average ergodic rate, minimum user throughput | |
| [ | Load balancing, gradient descent method, online algorithm | |
| [ | Load-aware, best biasing, convex | |
| [ | Network capacity, load balancing, pricing based | |
| [ | Generalized algebraic framework, load balancing, greedy | |
| [ | Energy efficiency, spectral efficiency, cognitive radio | |
| [ | Load balancing, distributed near-optimal solution | |
| [ | Network utility maximization, proportional fairness, pricing based | |
| Joint CS-RA | [ | Water filling, bisection search, sum-power and sum-rate constraint |
| [ | Benders’ decomposition, non-convex BS association, power control | |
| [ | Joint user association, channel assignment, beamforming, power control | |
| [ | Orthogonal, co-channel, partially shared, non-convex integer program | |
| [ | Maximum capacity, max-min fairness | |
| Fast CS | [ | Gain in throughput |
| [ | SINR | |
| Performance evaluation | [ | SINR, capacity |
| [ | SINR, RSRP, RSRQ | |
| [ | RSRP, range expansion with static/adaptive offset or with ABS | |
| [ | Path loss, SINR, capacity | |
| Others | [ | Knapsack, assignment problem |
| [ | Maximum expected bitrate | |
| [ | Maximum ergodic capacity | |
| [ | Percentage of the total earned profit | |
| [ | Aggregate energy consumption |
Summary of the CS game between devices.
| Category | Reference | Features |
|---|---|---|
| General form | [ | PSNE existence proof |
| Evolutionary | [ | Reinforcement learning to search for evolutionary equilibrium |
| Stackelberg | [ | Femtocell changes from closed to open access against uplink ICI |
| Bargaining | [ | ICI coordination, Nash bargaining solution |
| Bayesian | [ | Maximum throughput, Stackelberg formulation |
| Joint CS-RA | [ | MSNE existence prove, distributed algorithm converges to MSNE |
| Competition | [ | Probability to select certain cell |
| Congestion | [ | Prove of PSNE under inter-cell interference |
| Learning based | [ | Minimize the number of outages |
| [ | Distributed decision making toward PSNE | |
| [ | Predict best cell during handover decision |
Main notations.
| BS of cell | |
| Devices selecting | |
| All of the devices within the coverage of the macrocell disc area | |
| The | |
| Number of devices within the coverage of cell | |
| Radius of the disc area covered by | |
| Uplink transmission power of the devices to | |
| Total available bandwidth for cell | |
| Average ICI from the devices in cell | |
| Number of devices selecting | |
| Distance between | |
| Distance between | |
| Radius of the disc area formed by the devices selecting cell | |
| Pure strategy of | |
| Utility/cost function of |
Figure 2System model. Each picocell holds a circular boundary (i.e., the azure dashed circle) indicating the PSNE. Device A is inside the boundary, so it transmits to the picocell and interferes with the macrocell. Although Device B is within the edge of the picocell, it is outside of the dashed circle, so it selects the macrocell and interferes with the picocell.
Figure 3Two-dimensional case of the traditional congestion game (TCG) for the proof of Theorem 1.
Figure 4Monotonicity of payoff functions in Theorems 2 and 3. Obtained by setting , m, and other parameters commonly configured as in Section 5, for a scenario with one picocell located within the macrocell. Curves are obtained by searching for the PSNE, so the number of devices selecting the picocell gradually decreases during iterations. (a) Cost in Theorem 2; (b) capacity in Theorem 3.
Figure 5Verification of the theorems. (a) Theorem 1; (b) Theorem 2; (c) Theorem 3.
Figure 6Impact of ICI on CS preference and spatial spectral efficiency using TCG and the congestion game with ICI (CGI). (a) Path Loss 2 (free space); (b) Path Loss 2 (free space); (c) Path Loss 3 (suburbs); (d) Path Loss 3 (suburbs); (e) Path Loss 4 (downtown); (f) Path Loss 4 (downtown).
Figure 7Impact of ICI on CS preference and spatial spectral efficiency using CGC-fractional frequency reuse (FFR) and CGC-orthogonal frequency division (OFD). (a) Path Loss 2 (free space); (b) Path Loss 2 (free space); (c) Path Loss 3 (suburbs); (d) Path Loss 3 (suburbs); (e) Path Loss 4 (downtown); (f) Path Loss 4 (downtown).