Literature DB >> 26386865

Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study.

Kathleen A Bieryla1.   

Abstract

BACKGROUND: Falls are a leading cause of injury and death for old adults, with one risk factor for falls being balance deficits. The low cost (<400 USD), wide availability, and ability to incorporate multiple training paradigms make gaming systems appealing as possible balance intervention tools. AIMS: To investigate the feasibility of using the Xbox Kinect for training to improve clinical measures of balance in old adults and retain improvements after a period of time.
METHODS: Thirteen healthy old adults (aged 70+ years) were randomly divided into two groups. The experimental group completed Kinect training three times a week for 3 weeks while the control group continued with normal activities. Four clinical measures of balance were assessed before training, 1 week and 1 month after training: Berg balance scale (BBS), Fullerton advanced balance (FAB) scale, functional reach (FR), and timed up and go (TUG).
RESULTS: The ability to implement the training program was successful. The experimental group significantly increased their BBS and FAB after training while the control group did not. There was no significant change for either groups with FR and TUG.
CONCLUSION: A training program using the Kinect with commercially available games was feasible with old adults. Kinect training may be an inexpensive way for old adults to receive helpful feedback encouraging them to continue with balance training program in their home.

Entities:  

Keywords:  Postural balance; Quality of life; Training; Video games

Mesh:

Year:  2015        PMID: 26386865     DOI: 10.1007/s40520-015-0452-y

Source DB:  PubMed          Journal:  Aging Clin Exp Res        ISSN: 1594-0667            Impact factor:   3.636


  7 in total

1.  Impact of Motor-Cognitive Interventions on Selected Gait and Balance Outcomes in Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.

Authors:  Kaja Teraz; Luka Šlosar; Armin H Paravlić; Eling D de Bruin; Uros Marusic
Journal:  Front Psychol       Date:  2022-06-16

2.  FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2017-11-23       Impact factor: 3.390

Review 3.  Visualization approaches to support healthy aging: A systematic review.

Authors:  Uba Backonja; Nai-Ching Chi; Yong Choi; Amanda K Hall; Thai Le; Youjeong Kang; George Demiris
Journal:  J Innov Health Inform       Date:  2016-10-10

4.  Frailty Level Monitoring and Analysis after a Pilot Six-Week Randomized Controlled Clinical Trial Using the FRED Exergame Including Biofeedback Supervision in an Elderly Day Care Centre.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2019-02-28       Impact factor: 3.390

5.  Physical activity programs for balance and fall prevention in elderly: A systematic review.

Authors:  Ewan Thomas; Giuseppe Battaglia; Antonino Patti; Jessica Brusa; Vincenza Leonardi; Antonio Palma; Marianna Bellafiore
Journal:  Medicine (Baltimore)       Date:  2019-07       Impact factor: 1.817

6.  The association between visual attention and body movement-controlled video games, balance and mobility in older adults.

Authors:  Mansour Alghamdi; Lori Ann Vallis; Susan Jennifer Leat
Journal:  BMC Geriatr       Date:  2021-06-30       Impact factor: 3.921

7.  Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial.

Authors:  Chien-An Sun; Meng-Chiung Lin; Vincent S Tseng; Je-Ming Hu; Yuan-Kuei Li; Po-Jen Hsiao; Chao-Wen Chen; Hao-Yun Kao; Chia-Cheng Lee; Chung-Bao Hsieh; Chih-Hung Wang; Chi-Ming Chu; Yi-Syuan Wu; Wei-Yun Wang; Ta-Chien Chan; Yu-Lung Chiu; Hung-Che Lin; Yu-Tien Chang; Hao-Yi Wu; Tzu-Chi Liu; Yu-Cheng Chuang; Jonan Wu; Wen-Yen Chang
Journal:  JMIR Serious Games       Date:  2022-03-22       Impact factor: 3.364

  7 in total

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