| Literature DB >> 26370531 |
Guy Verschaffelt1, Stijn Roelandt2, Youri Meuret2,3, Wendy Van den Broeck4, Katriina Kilpi4, Bram Lievens4, An Jacobs4, Peter Janssens5, Hugo Thienpont2.
Abstract
In a multi-disciplinary effort, we investigate the level of speckle that can be tolerated in a laser cinema projector based on a quality of experience experiment with movie clips shown to a test audience in a real-life movie theatre setting. We identify a speckle disturbance threshold by statistically analyzing the observers' responses for different values of the amount of speckle, which was monitored using a well-defined speckle measurement method. The analysis shows that the speckle perception of a human observer is not only dependent on the objectively measured amount of speckle, but it is also strongly influenced by the image content. The speckle disturbance limit for movies turns out to be substantially larger than that for still images, and hence is easier to attain.Entities:
Year: 2015 PMID: 26370531 PMCID: PMC4572931 DOI: 10.1038/srep14105
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Dimensions and divisions of the cinema theatre room used during the speckle perceptions tests.
At the right, we indicate how the responses of people seated in different rows are regrouped in blocks for the statistical analysis.
Figure 2The speckle contrast values of the three primary colors of the laser projector as a function of the distance from the screen in the cinema theatre room.
At the bottom we also indicate the position of different rows. Each speckle contrast is the average of about 20 measurements. The symbols are the actual averaged measurement points, the lines are included to guide the eye. The solid lines correspond to the speckle contrast values when a polarizer is placed in front of the projection system and the dashed lines represent the speckle contrast values when a neutral density filter is placed in front of the projection system. Vertical bars correspond to the standard deviation of the measured speckle contrast values.
Figure 3Percentage of the people that observed speckle in the different movie trailers (white bars), together with the speckle Mean Opinion Score (MOS) (grey bars) for each trailer.
The text at the top of each column indicates the projector setting for the different trailers.
Table showing the grading of the scores for speckle perception in the questionnaire.
| Mark for the images how you see speckle | |
|---|---|
| Imperceptible | 1 |
| Perceptible, but not annoying | 2 |
| Slightly annoying | 3 |
| Annoying | 4 |
| Very annoying | 5 |
Analysis of speckle Mean Opinion Score (MOS) and mean difference in speckle score of the Man of Steel trailer, and how these quantities depend on the block number.
| N | Speckle MOS | Mean difference speckle score | ||||
|---|---|---|---|---|---|---|
| Block 1 | Block 2 | Block 3 | Block 4 | |||
| Block 1 | 46 | 1.98 | — | −0.24 | −0.23 | −0.57 |
| Block 2 | 42 | 1.74 | — | 0.01 | −0.33 | |
| Block 3 | 43 | 1.74 | — | −0.33 | ||
| Block 4 | 51 | 1.41 | — | |||
N is the total number of observations within each data set. *indicates differences that are statistically significant at p = 0.05.
**indicates differences that are statistically significant at p = 0.01.
Analysis of speckle Mean Opinion Score (MOS) and mean difference in speckle score of the Monsters University trailer, and how these quantities depend on the block number.
| N | Speckle MOS | Mean difference speckle score | ||||
|---|---|---|---|---|---|---|
| Block 1 | Block 2 | Block 3 | Block 4 | |||
| Block 1 | 46 | 1.02 | — | 0.03 | 0.00 | 0.02 |
| Block 2 | 42 | 1.05 | — | −0.03 | −0.01 | |
| Block 3 | 47 | 1.02 | — | 0.02 | ||
| Block 4 | 51 | 1.04 | — | |||
N is the total number of observations within each data set. *indicates differences that are statistically significant at p = 0.05.
**indicates differences that are statistically significant at p = 0.01.