| Literature DB >> 26356883 |
Michael Beham, Wolfgang Herzner, M Eduard Gröller, Johannes Kehrer.
Abstract
Geometry generators are commonly used in video games and evaluation systems for computer vision to create geometric shapes such as terrains, vegetation or airplanes. The parameters of the generator are often sampled automatically which can lead to many similar or unwanted geometric shapes. In this paper, we propose a novel visual exploration approach that combines the abstract parameter space of the geometry generator with the resulting 3D shapes in a composite visualization. Similar geometric shapes are first grouped using hierarchical clustering and then nested within an illustrative parallel coordinates visualization. This helps the user to study the sensitivity of the generator with respect to its parameter space and to identify invalid parameter settings. Starting from a compact overview representation, the user can iteratively drill-down into local shape differences by clicking on the respective clusters. Additionally, a linked radial tree gives an overview of the cluster hierarchy and enables the user to manually split or merge clusters. We evaluate our approach by exploring the parameter space of a cup generator and provide feedback from domain experts.Entities:
Year: 2014 PMID: 26356883 DOI: 10.1109/TVCG.2014.2346626
Source DB: PubMed Journal: IEEE Trans Vis Comput Graph ISSN: 1077-2626 Impact factor: 4.579