Literature DB >> 26338532

Self-paced versus fixed speed walking and the effect of virtual reality in children with cerebral palsy.

Lizeth H Sloot1, Jaap Harlaar2, Marjolein M van der Krogt2.   

Abstract

While feedback-controlled treadmills with a virtual reality could potentially offer advantages for clinical gait analysis and training, the effect of self-paced walking and the virtual environment on the gait pattern of children and different patient groups remains unknown. This study examined the effect of self-paced (SP) versus fixed speed (FS) walking and of walking with and without a virtual reality (VR) in 11 typically developing (TD) children and nine children with cerebral palsy (CP). We found that subjects walked in SP mode with twice as much between-stride walking speed variability (p<0.01), fluctuating over multiple strides. There was no main effect of SP on kinematics or kinetics, but small interaction effects between SP and group (TD versus CP) were found for five out of 33 parameters. This suggests that children with CP might need more time to familiarize to SP walking, however, these differences were generally too small to be clinically relevant. The VR environment did not affect the kinematic or kinetic parameters, but walking with VR was rated as more similar to overground walking by both groups (p=0.02). The results of this study indicate that both SP and FS walking, with and without VR, can be used interchangeably for treadmill-based clinical gait analysis in children with and without CP.
Copyright © 2015 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Biomechanics; Clinical gait analysis; Rehabilitation; Self-paced walking; Virtual reality

Mesh:

Year:  2015        PMID: 26338532     DOI: 10.1016/j.gaitpost.2015.08.003

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  5 in total

1.  Walking speed changes in response to novel user-driven treadmill control.

Authors:  Nicole T Ray; Brian A Knarr; Jill S Higginson
Journal:  J Biomech       Date:  2018-07-29       Impact factor: 2.712

2.  The Emergent Role of Virtual Reality in the Treatment of Neuropsychiatric Disease.

Authors:  Yacine Benyoucef; Pierre Lesport; Amani Chassagneux
Journal:  Front Neurosci       Date:  2017-09-05       Impact factor: 4.677

3.  Using force data to self-pace an instrumented treadmill and measure self-selected walking speed.

Authors:  Seungmoon Song; Hojung Choi; Steven H Collins
Journal:  J Neuroeng Rehabil       Date:  2020-06-03       Impact factor: 4.262

4.  An Evaluation of Three Kinematic Methods for Gait Event Detection Compared to the Kinetic-Based 'Gold Standard'.

Authors:  Nicole Zahradka; Khushboo Verma; Ahad Behboodi; Barry Bodt; Henry Wright; Samuel C K Lee
Journal:  Sensors (Basel)       Date:  2020-09-15       Impact factor: 3.576

5.  Clinical usefulness of augmented reality using infrared camera based real-time feedback on gait function in cerebral palsy: a case study.

Authors:  Byoung-Hee Lee
Journal:  J Phys Ther Sci       Date:  2016-04-28
  5 in total

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