| Literature DB >> 26321979 |
Mary Rudner1, Elena Toscano1, Emil Holmer1.
Abstract
The Ease of Language Understanding model (Rönnberg et al., 2013) predicts that decreasing the distinctness of language stimuli increases working memory load; in the speech domain this notion is supported by empirical evidence. Our aim was to determine whether such an over-additive interaction can be generalized to sign processing in sign-naïve individuals and whether it is modulated by experience of computer gaming. Twenty young adults with no knowledge of sign language performed an n-back working memory task based on manual gestures lexicalized in sign language; the visual resolution of the signs and working memory load were manipulated. Performance was poorer when load was high and resolution was low. These two effects interacted over-additively, demonstrating that reducing the resolution of signed stimuli increases working memory load when there is no pre-existing semantic representation. This suggests that load and distinctness are handled by a shared amodal mechanism which can be revealed empirically when stimuli are degraded and load is high, even without pre-existing semantic representation. There was some evidence that the mechanism is influenced by computer gaming experience. Future work should explore how the shared mechanism is influenced by pre-existing semantic representation and sensory factors together with computer gaming experience.Entities:
Keywords: computer games; distinctness; load; manual gestures; resolution; working memory
Year: 2015 PMID: 26321979 PMCID: PMC4535352 DOI: 10.3389/fpsyg.2015.01147
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Example of one lexical sign at resolutions R2–R5 with decreasing resolution clockwise from upper left. R2 (180 × 120 pixels); R3 (90 × 60 pixels); R4 (24 × 16 pixels); R5 (12 × 8 pixels).
FIGURE 2Mean R1 (720 × 480 pixels); R2 (180 × 120 pixels); R3 (90 × 60 pixels); R4 (24 × 16 pixels); R5 (12 × 8 pixels). Error bars show standard error. Brackets show significant differences, *p < 0.05.
FIGURE 3Interaction between experience of playing computer games and performance on the R1 (720 × 480 pixels); R2 (180 × 120 pixels); R3 (90 × 60 pixels); R4 (24 × 16 pixels); R5 (12 × 8 pixels). Dark bars show mean performance for participants who did not play computer games (n = 14) and light bars for those who did (n = 6). Error bars show standard error.