Literature DB >> 26319184

Using a serious game to complement CPR instruction in a nurse faculty.

Imma Boada1, Antonio Rodriguez-Benitez2, Juan Manuel Garcia-Gonzalez2, Josep Olivet3, Vicenç Carreras3, Mateu Sbert2.   

Abstract

Cardiopulmonary resuscitation (CPR) is a first aid key survival technique used to stimulate breathing and keep blood flowing to the heart. Its effective administration can significantly increase the chances of survival for victims of cardiac arrest. LISSA is a serious game designed to complement CPR teaching and also to refresh CPR skills in an enjoyable way. The game presents an emergency situation in a 3D virtual environment and the player has to save the victim applying the CPR actions. In this paper, we describe LISSA and its evaluation in a population composed of 109 nursing undergraduate students enrolled in the Nursing degree of our university. To evaluate LISSA we performed a randomized controlled trial that compares the classical teaching methodology, composed of self-directed learning for theory plus laboratory sessions with a mannequin for practice, with the one that uses LISSA after self-directed learning for theory and before laboratory sessions with a mannequin. From our evaluation we observed that students using LISSA (Group 2 and 3) gave significantly better learning acquisition scores than those following traditional classes (Group 1). To evaluate the differences between students of these groups we performed a paired samples t-test between Group 1 and 2 (μ1=35, 67, μ2=47, 50 and p<0.05) and between students of Group 1 and 3 (μ1=35, 67, μ3=50, 58 and p<0.05). From these tests we observed that there are significant differences in both cases. We also evaluated student performance of main steps of CPR protocol. Students that use LISSA performed better than the ones that did not use it.
Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Cardiopulmonary resuscitation; E-learning; Nursing informatics; Serious games

Mesh:

Year:  2015        PMID: 26319184     DOI: 10.1016/j.cmpb.2015.08.006

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  12 in total

Review 1.  Faculty Development Approaches for Life Support Courses: A Scoping Review.

Authors:  Ying-Chih Ko; Ming-Ju Hsieh; Adam Cheng; Kasper G Lauridsen; Taylor L Sawyer; Farhan Bhanji; Robert Greif
Journal:  J Am Heart Assoc       Date:  2022-06-03       Impact factor: 6.106

2.  Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology.

Authors:  Crislaine Pires Padilha Paim; Silvia Goldmeier
Journal:  JMIR Serious Games       Date:  2017-01-10       Impact factor: 4.143

Review 3.  Basic Life Support Training Methods for Health Science Students: A Systematic Review.

Authors:  Mario García-Suárez; Carlos Méndez-Martínez; Santiago Martínez-Isasi; Juan Gómez-Salgado; Daniel Fernández-García
Journal:  Int J Environ Res Public Health       Date:  2019-03-03       Impact factor: 3.390

4.  Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial.

Authors:  David P de Sena; Daniela D Fabrício; Vinícius D da Silva; Luiz Carlos Bodanese; Alexandre R Franco
Journal:  PLoS One       Date:  2019-04-08       Impact factor: 3.240

5.  Serious Gaming and Gamification Education in Health Professions: Systematic Review.

Authors:  Sarah Victoria Gentry; Andrea Gauthier; Beatrice L'Estrade Ehrstrom; David Wortley; Anneliese Lilienthal; Lorainne Tudor Car; Shoko Dauwels-Okutsu; Charoula K Nikolaou; Nabil Zary; James Campbell; Josip Car
Journal:  J Med Internet Res       Date:  2019-03-28       Impact factor: 5.428

6.  Development of In-Browser Simulators for Medical Education: Introduction of a Novel Software Toolchain.

Authors:  Jiri Kofranek; Jan Šilar; David Polák; Arnošt Mládek; Filip Ježek; Theodore W Kurtz; Stephen E DiCarlo; Jan Živný
Journal:  J Med Internet Res       Date:  2019-07-03       Impact factor: 5.428

7.  Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training.

Authors:  Mehmet Emin Aksoy
Journal:  JMIR Serious Games       Date:  2020-11-25       Impact factor: 4.143

8.  Efficacy and knowledge of conducting CPR through online learning during the COVID-19 pandemic: A literature review.

Authors:  Iil Dwi Lactona; Suryanto Suryanto
Journal:  J Public Health Res       Date:  2021-04-14

9.  Basic life support, a necessary inclusion in the medical curriculum: a cross-sectional survey of knowledge and attitude in Uganda.

Authors:  Nelson Ssewante; Godfrey Wekha; Angelique Iradukunda; Phillip Musoke; Andrew Marvin Kanyike; Germinah Nabukeera; Nicholas Kisaakye Wamala; Wilson Zziwa; Lauben Kamuhangire; Jonathan Kajjimu; Tonny Stone Luggya; Andrew Tagg
Journal:  BMC Med Educ       Date:  2022-03-03       Impact factor: 2.463

10.  Acquisition of Knowledge and Practical Skills after a Brief Course of BLS-AED in First-Year Students in Nursing and Physiotherapy at a Spanish University.

Authors:  Carlos Méndez-Martínez; Santiago Martínez-Isasi; Mario García-Suárez; Medea Aglaya De La Peña-Rodríguez; Juan Gómez-Salgado; Daniel Fernández-García
Journal:  Int J Environ Res Public Health       Date:  2019-03-03       Impact factor: 3.390

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