Literature DB >> 26303792

The Use of Nintendo Wii in the Rehabilitation of Poststroke Patients: A Systematic Review.

Luan Rafael Aguiar Dos Santos1, Adriani Andrade Carregosa2, Marcelo Rodrigues Masruha3, Pietro Araújo Dos Santos2, Marília Lira Da Silveira Coêlho4, Daniel Dominguez Ferraz2, Nildo Manoel Da Silva Ribeiro2.   

Abstract

BACKGROUND: To evaluate the effectiveness of the video game console Nintendo Wii (NW) in motor function, balance, and functional independence in the treatment of poststroke patients and to identify which games are commonly used in therapy.
METHODS: Randomized controlled trials were researched in MEDLINE, Cochrane Library, PEDro, CAPES Periodic, BIREME, and LILACS databases, covering publications up to March 31, 2014. The assessment of methodological quality was performed using the PEDro Scale as reference.
RESULTS: The 5 studies included for analysis showed that NW can provide an improvement of motor function of the individual, but the data are unclear when it comes to the balance and functional independence.
CONCLUSIONS: It was concluded that there is little evidence to ensure the effectiveness and support the inclusion of the treatment with NW in patients with sequelae caused by a stroke; however, some of the studies analyzed suggest that NW can provide improvement in motor function.
Copyright © 2015 National Stroke Association. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Stroke; rehabilitation; video games; virtual reality exposure therapy

Mesh:

Year:  2015        PMID: 26303792     DOI: 10.1016/j.jstrokecerebrovasdis.2015.06.010

Source DB:  PubMed          Journal:  J Stroke Cerebrovasc Dis        ISSN: 1052-3057            Impact factor:   2.136


  13 in total

1.  Home-based technologies for stroke rehabilitation: A systematic review.

Authors:  Yu Chen; Kingsley Travis Abel; John T Janecek; Yunan Chen; Kai Zheng; Steven C Cramer
Journal:  Int J Med Inform       Date:  2018-12-11       Impact factor: 4.046

2.  A qualitative study on user acceptance of a home-based stroke telerehabilitation system.

Authors:  Yu Chen; Yunan Chen; Kai Zheng; Lucy Dodakian; Jill See; Robert Zhou; Nina Chiu; Renee Augsburger; Alison McKenzie; Steven C Cramer
Journal:  Top Stroke Rehabil       Date:  2019-11-04       Impact factor: 2.119

3.  The Present and Future of Robotic Technology in Rehabilitation.

Authors:  Jeffrey Laut; Maurizio Porfiri; Preeti Raghavan
Journal:  Curr Phys Med Rehabil Rep       Date:  2016-11-19

4.  Segmentation of shoulder rehabilitation exercises for single and multiple inertial sensor systems.

Authors:  Louise Brennan; Antonio Bevilacqua; Tahar Kechadi; Brian Caulfield
Journal:  J Rehabil Assist Technol Eng       Date:  2020-08-20

5.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06

6.  A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

Authors:  Carol S Bruggers; Sabrina Baranowski; Mathew Beseris; Rachel Leonard; Derek Long; Elizabeth Schulte; Ashton Shorter; Rowan Stigner; Clinton C Mason; Alisa Bedrov; Ian Pascual; Grzegorz Bulaj
Journal:  Front Pediatr       Date:  2018-04-09       Impact factor: 3.418

7.  An Optoelectronic System for Measuring the Range of Motion in Healthy Volunteers: A Cross-Sectional Study.

Authors:  Francesc Medina-Mirapeix; Rodrigo Martín-San Agustín; Germán Cánovas-Ambit; José A García-Vidal; Mariano Gacto-Sánchez; Pilar Escolar-Reina
Journal:  Medicina (Kaunas)       Date:  2019-08-22       Impact factor: 2.430

8.  Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review.

Authors:  Amanda Vitória Lacerda de Araújo; Jaqueline Freitas de Oliveira Neiva; Carlos Bandeira de Mello Monteiro; Fernando Henrique Magalhães
Journal:  Biomed Res Int       Date:  2019-11-13       Impact factor: 3.411

9.  Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.

Authors:  María José Cano-Mañas; Susana Collado-Vázquez; Javier Rodríguez Hernández; Antonio Jesús Muñoz Villena; Roberto Cano-de-la-Cuerda
Journal:  J Healthc Eng       Date:  2020-02-13       Impact factor: 2.682

10.  Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke.

Authors:  Iratxe Unibaso-Markaida; Ioseba Iraurgi
Journal:  Behav Neurol       Date:  2021-06-28       Impact factor: 3.342

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