| Literature DB >> 26278335 |
Azadeh HajiHosseini1, Azadeh Haji Hosseini, Clay B Holroyd2.
Abstract
Reward-related feedback stimuli have been observed to elicit a burst of power in the beta frequency range over frontal areas of the human scalp. Recent discussions have suggested possible neural sources for this activity but there is a paucity of empirical evidence on the question. Here we recorded EEG from participants while they navigated a virtual T-maze to find monetary rewards. Consistent with previous studies, we found that the reward feedback stimuli elicited an increase in beta power (20-30 Hz) over a right-frontal area of the scalp. Source analysis indicated that this signal was produced in the right dorsolateral prefrontal cortex (DLPFC). These findings align with previous observations of reward-related beta oscillations in the DLPFC in non-human primates. We speculate that increased power in the beta frequency range following reward receipt reflects the activation of task-related neural assemblies that encode the stimulus-response mapping in working memory.Entities:
Mesh:
Year: 2015 PMID: 26278335 PMCID: PMC4538377 DOI: 10.1038/srep13021
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Time-frequency and sLORETA source localization results.
(A) scalp distribution of beta (20–30 Hz) power in reward (left), error (middle), and reward-error conditions. (B) time-frequency maps of power for the reward (top), error (middle), and reward-error (bottom) conditions at channel F6. (C) Right dorsolateral prefrontal cortex was revealed as the source of beta (25 Hz) contrast, reward vs. error, averaged over 250–450 ms post-feedback.
Figure 2Virtual T-maze task.
Participants were instructed to navigate a virtual maze by choosing a left or right response according to visual cues presented at the start of each trial. The cue was presented over an image of the stem alley for 1000 ms (“Cue”). Then, an image of a double arrow appeared on the screen and remained on the screen until 600 ms after a response was selected (“Response”). A view of the selected alley was then presented for 500 ms (“Alley end”), followed by a closer view of the end of the alley with an image of the feedback stimulus (apple or orange) overlaid at central fixation (“Feedback”), indicating that participants earned either 5 cents (reward) or 0 cents (error). A blank screen was presented for 1000 ms between trials (“Inter-trial interval”). See methods for the probability mappings between cues, responses and feedback stimuli. We used Gamestudio and Microsoft Office to create and edit the stimuli.