Dawn W Foster1, Rani A Hoff2, Corey E Pilver3, Yvonne H C Yau2, Marvin A Steinberg4, Jeremy Wampler5, Suchitra Krishnan-Sarin1, Marc N Potenza6. 1. Department of Psychiatry, Yale School of Medicine, New Haven, CT, United States; Connecticut Mental Health Center, New Haven, CT, United States. 2. Department of Psychiatry, Yale School of Medicine, New Haven, CT, United States. 3. Yale School of Public Health, New Haven, CT, United States; Center for Healthcare Organization and Implementation Research, Boston, MA, United States. 4. Connecticut Council on Problem Gambling, Guilford, CT, United States. 5. Connecticut Department of Mental Health and Addiction Services Problem Gambling Services, Middletown, CT, United States. 6. Department of Psychiatry, Yale School of Medicine, New Haven, CT, United States; Connecticut Mental Health Center, New Haven, CT, United States; Department of Neurobiology, Child Study Center, New Haven, CT, United States; CASAColumbia, Yale School of Medicine, New Haven, CT, United States. Electronic address: marc.potenza@yale.edu.
Abstract
OBJECTIVE: This study examined adolescent gambling on school grounds (GS+) and how such behavior was associated with gambling-related attitudes. Further, we examined whether GS+ moderated associations between at-risk problem-gambling (ARPG) and gambling behaviors related to gambling partners. METHOD: Participants were 1988 high-school students who completed survey materials. Demographic, perceptions, attitudes, and gambling variables were stratified by problem-gambling severity (ARPG versus recreational gambling) and GS+ status. Chi-square and adjusted logistic regression models were used to examine relationships among study variables. RESULTS: Nearly 40% (39.58%) of students reported past-year GS+, with 12.91% of GS+ students, relative to 2.63% of those who did not report gambling on school grounds (GS-), meeting DSM-IV criteria for pathological gambling (p<0.0001). In comparison to GS- students, GS+ students were more likely to report poorer academic achievement and more permissive attitudes towards gambling behaviors. Weaker links in GS+ students, in comparison with GS-, students, were observed between problem-gambling severity and gambling with family members (interaction odds ratio (IOR)=0.60; 95% CI=0.39-0.92) and gambling with friends (IOR=0.21; 95% CI=0.11-0.39). CONCLUSIONS: GS+ is common and associated with pathological gambling and more permissive attitudes towards gambling. The finding that GS+ (relative to GS-) youth show differences in how problem-gambling is related to gambling partners (friends and family) warrants further investigation regarding whether and how peer and familial interactions might be improved to diminish youth problem-gambling severity. The high frequency of GS+ and its relationship with ARPG highlights a need for school administrators and personnel to consider interventions that target school-based gambling.
OBJECTIVE: This study examined adolescent gambling on school grounds (GS+) and how such behavior was associated with gambling-related attitudes. Further, we examined whether GS+ moderated associations between at-risk problem-gambling (ARPG) and gambling behaviors related to gambling partners. METHOD:Participants were 1988 high-school students who completed survey materials. Demographic, perceptions, attitudes, and gambling variables were stratified by problem-gambling severity (ARPG versus recreational gambling) and GS+ status. Chi-square and adjusted logistic regression models were used to examine relationships among study variables. RESULTS: Nearly 40% (39.58%) of students reported past-year GS+, with 12.91% of GS+ students, relative to 2.63% of those who did not report gambling on school grounds (GS-), meeting DSM-IV criteria for pathological gambling (p<0.0001). In comparison to GS- students, GS+ students were more likely to report poorer academic achievement and more permissive attitudes towards gambling behaviors. Weaker links in GS+ students, in comparison with GS-, students, were observed between problem-gambling severity and gambling with family members (interaction odds ratio (IOR)=0.60; 95% CI=0.39-0.92) and gambling with friends (IOR=0.21; 95% CI=0.11-0.39). CONCLUSIONS:GS+ is common and associated with pathological gambling and more permissive attitudes towards gambling. The finding that GS+ (relative to GS-) youth show differences in how problem-gambling is related to gambling partners (friends and family) warrants further investigation regarding whether and how peer and familial interactions might be improved to diminish youth problem-gambling severity. The high frequency of GS+ and its relationship with ARPG highlights a need for school administrators and personnel to consider interventions that target school-based gambling.
Authors: Sarah W Yip; Rani A Desai; Marvin A Steinberg; Loreen Rugle; Dana A Cavallo; Suchitra Krishnan-Sarin; Marc N Potenza Journal: Am J Addict Date: 2011-10-04
Authors: Elisabeth K Andrie; Chara K Tzavara; Eleni Tzavela; Clive Richardson; Donald Greydanus; Maria Tsolia; Artemis K Tsitsika Journal: Soc Psychiatry Psychiatr Epidemiol Date: 2019-05-06 Impact factor: 4.328
Authors: Zu Wei Zhai; Sarah W Yip; Marvin A Steinberg; Jeremy Wampler; Rani A Hoff; Suchitra Krishnan-Sarin; Marc N Potenza Journal: J Gambl Stud Date: 2017-12