Literature DB >> 26196554

"Braingame Brian": Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control Problems.

Pier J M Prins1, Esther Ten Brink2, Sebastiaan Dovis1, Albert Ponsioen2, Hilde M Geurts3,4,5, Marieke de Vries3, Saskia van der Oord1,6.   

Abstract

In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, innovative, and child-focused treatments. A computerized executive functioning training with game elements aimed at enhancing self-control was developed. The first results are promising, and the next steps involve replication with larger samples, evaluating transfer of training effects to daily life, and enhancing motivation through more gaming elements.

Entities:  

Year:  2013        PMID: 26196554     DOI: 10.1089/g4h.2013.0004

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  14 in total

1.  Cognitive Remediation Interventions in Autism Spectrum Condition: A Systematic Review.

Authors:  Yasemin Dandil; Katherine Smith; Emma Kinnaird; Cindy Toloza; Kate Tchanturia
Journal:  Front Psychiatry       Date:  2020-07-24       Impact factor: 4.157

2.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

3.  Improving executive functioning in children with ADHD: training multiple executive functions within the context of a computer game. a randomized double-blind placebo controlled trial.

Authors:  Sebastiaan Dovis; Saskia Van der Oord; Reinout W Wiers; Pier J M Prins
Journal:  PLoS One       Date:  2015-04-06       Impact factor: 3.240

4.  Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood.

Authors:  Sandra Dörrenbächer; Philipp M Müller; Johannes Tröger; Jutta Kray
Journal:  Front Psychol       Date:  2014-11-13

Review 5.  Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis.

Authors:  Ho Ming Lau; Johannes H Smit; Theresa M Fleming; Heleen Riper
Journal:  Front Psychiatry       Date:  2017-01-18       Impact factor: 4.157

6.  Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial.

Authors:  Wouter J Boendermaker; Thomas E Gladwin; Margot Peeters; Pier J M Prins; Reinout W Wiers
Journal:  JMIR Serious Games       Date:  2018-05-23       Impact factor: 4.143

7.  Improvements in Attention Following Cognitive Training With the Novel "Decoder" Game on an iPad.

Authors:  George Savulich; Emily Thorp; Thomas Piercy; Katie A Peterson; John D Pickard; Barbara J Sahakian
Journal:  Front Behav Neurosci       Date:  2019-01-21       Impact factor: 3.558

8.  Effects of Executive Function Training on Attentional, Behavioral and Emotional Functioning and Self-Perceived Competence in Very Preterm Children: A Randomized Controlled Trial.

Authors:  Carolien A van Houdt; Cornelieke S H Aarnoudse-Moens; Aleid G van Wassenaer-Leemhuis; A R Céleste Laarman; Corine Koopman-Esseboom; Anton H van Kaam; Jaap Oosterlaan
Journal:  Front Psychol       Date:  2019-09-13

9.  Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.

Authors:  Jim Lumsden; Elizabeth A Edwards; Natalia S Lawrence; David Coyle; Marcus R Munafò
Journal:  JMIR Serious Games       Date:  2016-07-15       Impact factor: 4.143

10.  Alcohol Avoidance Training as a Mobile App for Problem Drinkers: Longitudinal Feasibility Study.

Authors:  Melissa C Laurens; Marcel E Pieterse; Marjolein Brusse-Keizer; Elske Salemink; Somaya Ben Allouch; Ernst T Bohlmeijer; Marloes G Postel
Journal:  JMIR Mhealth Uhealth       Date:  2020-04-14       Impact factor: 4.773

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