Literature DB >> 26196175

Design and Evaluation of Virtual Reality-Based Therapy Games with Dual Focus on Therapeutic Relevance and User Experience for Children with Cerebral Palsy.

Lian Ting Ni1,2, Darcy Fehlings2,3, Elaine Biddiss1,2.   

Abstract

OBJECTIVE: Virtual reality (VR)-based therapy for motor rehabilitation of children with cerebral palsy (CP) is growing in prevalence. Although mainstream active videogames typically offer children an appealing user experience, they are not designed for therapeutic relevance. Conversely, rehabilitation-specific games often struggle to provide an immersive experience that sustains interest. This study aims to design and evaluate two VR-based therapy games for upper and lower limb rehabilitation and to evaluate their efficacy with dual focus on therapeutic relevance and user experience.
MATERIALS AND METHODS: Three occupational therapists, three physiotherapists, and eight children (8-12 years old), with CP Level I-III on the Gross Motor Function Classification System, evaluated two games for the Microsoft(®) (Redmond, WA) Kinect™ for Windows and completed the System Usability Scale (SUS), Physical Activity Enjoyment Scale (PACES), and custom feedback questionnaires.
RESULTS: Children and therapists unanimously agreed on the enjoyment and therapeutic value of the games. Median scores on the PACES were high (6.24±0.95 on the 7-point scale). Therapists considered the system to be of average usability (50th percentile on the SUS). The most prevalent usability issue was detection errors distinguishing the child's movements from the supporting therapist's. The ability to adjust difficulty settings and to focus on targeted goals (e.g., elbow/shoulder extension, weight shifting) was highly valued by therapists.
CONCLUSIONS: Engaging both therapists and children in a user-centered design approach enabled the development of two VR-based therapy games for upper and lower limb rehabilitation that are dually (a) engaging to the child and (b) therapeutically relevant.

Entities:  

Year:  2014        PMID: 26196175     DOI: 10.1089/g4h.2014.0003

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  4 in total

Review 1.  Immersive Virtual Reality for Pediatric Pain.

Authors:  Andrea Stevenson Won; Jakki Bailey; Jeremy Bailenson; Christine Tataru; Isabel A Yoon; Brenda Golianu
Journal:  Children (Basel)       Date:  2017-06-23

2.  Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis.

Authors:  Zhen Liu; Lingfeng Ren; Chang Xiao; Ke Zhang; Peter Demian
Journal:  Int J Environ Res Public Health       Date:  2022-01-28       Impact factor: 3.390

3.  Clinical usefulness of augmented reality using infrared camera based real-time feedback on gait function in cerebral palsy: a case study.

Authors:  Byoung-Hee Lee
Journal:  J Phys Ther Sci       Date:  2016-04-28

Review 4.  Challenges and Practical Considerations in Applying Virtual Reality in Medical Education and Treatment.

Authors:  Tayebeh Baniasadi; Seyed Mohammad Ayyoubzadeh; Niloofar Mohammadzadeh
Journal:  Oman Med J       Date:  2020-05-18
  4 in total

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