Literature DB >> 26193434

Games for Wellness-Impacting the Lives of Employees and the Profits of Employers.

Bill Ferguson1.   

Abstract

Year:  2012        PMID: 26193434     DOI: 10.1089/g4h.2012.0023

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


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  4 in total

1.  Just a fad? Gamification in health and fitness apps.

Authors:  Cameron Lister; Joshua H West; Ben Cannon; Tyler Sax; David Brodegard
Journal:  JMIR Serious Games       Date:  2014-08-04       Impact factor: 4.143

Review 2.  Supply and Demand in mHealth Apps for Persons With Multiple Sclerosis: Systematic Search in App Stores and Scoping Literature Review.

Authors:  Guido Giunti; Estefanía Guisado Fernández; Enrique Dorronzoro Zubiete; Octavio Rivera Romero
Journal:  JMIR Mhealth Uhealth       Date:  2018-05-23       Impact factor: 4.773

3.  I PLAY AT WORK-ten principles for transforming work processes through gamification.

Authors:  Florin Oprescu; Christian Jones; Mary Katsikitis
Journal:  Front Psychol       Date:  2014-01-30

4.  Combining Technology and Research to Prevent Scald Injuries (the Cool Runnings Intervention): Randomized Controlled Trial.

Authors:  Jacqueline Burgess; Kerrianne Watt; Roy M Kimble; Cate M Cameron
Journal:  J Med Internet Res       Date:  2018-10-10       Impact factor: 5.428

  4 in total

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