Literature DB >> 26192372

Modified Active Videogame Play Results in Moderate-Intensity Exercise.

Javier Monedero1, Adam C McDonnell1, Melissa Keoghan1, Donal J O'Gorman2.   

Abstract

OBJECTIVE: Large proportions of the population do not meet current American College of Sports Medicine physical activity recommendations, and innovative approaches are required. Most active videogames do not require a significant amount of energy expenditure. The purpose of this study was to determine if modifying an active videogame increased exercise intensity to meet current physical activity recommendations. SUBJECTS AND METHODS: After completing a maximal oxygen uptake test, participants did a familiarization session on a separate day. Thirteen healthy participants 24.2±3.4 years of age played (1) a sedentary videogame, (2) an active videogame, and (3) a modified active videogame designed to increase physical activity for 46 minutes in a randomized order on separate days.
RESULTS: Oxygen uptake, heart rate, heart rate reserve, percentage of maximal heart rate, metabolic equivalents of task, and energy expenditure were significantly higher during the modified active videogame trial than during the active videogame or sedentary videogame trials and also between the active videogame and sedentary videogame.
CONCLUSIONS: A simple modification to an existing active videogame was sufficient to reach moderate exercise intensity. Active videogames could provide an important option for increasing daily physical activity and reducing sedentary time.

Entities:  

Year:  2014        PMID: 26192372     DOI: 10.1089/g4h.2013.0096

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  3 in total

1.  Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults.

Authors:  Javier Monedero; Elizabeth J Lyons; Donal J O'Gorman
Journal:  PLoS One       Date:  2015-03-04       Impact factor: 3.240

2.  Energy expenditure and affect responses to different types of active video game and exercise.

Authors:  Javier Monedero; Enda E Murphy; Donal J O'Gorman
Journal:  PLoS One       Date:  2017-05-01       Impact factor: 3.240

3.  Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test.

Authors:  Sascha Ketelhut; Reinhard G Ketelhut; Eva Kircher; Lisa Röglin; Kuno Hottenrott; Anna Lisa Martin-Niedecken; Kerstin Ketelhut
Journal:  Front Cardiovasc Med       Date:  2022-01-27
  3 in total

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