| Literature DB >> 26192372 |
Javier Monedero1, Adam C McDonnell1, Melissa Keoghan1, Donal J O'Gorman2.
Abstract
OBJECTIVE: Large proportions of the population do not meet current American College of Sports Medicine physical activity recommendations, and innovative approaches are required. Most active videogames do not require a significant amount of energy expenditure. The purpose of this study was to determine if modifying an active videogame increased exercise intensity to meet current physical activity recommendations. SUBJECTS AND METHODS: After completing a maximal oxygen uptake test, participants did a familiarization session on a separate day. Thirteen healthy participants 24.2±3.4 years of age played (1) a sedentary videogame, (2) an active videogame, and (3) a modified active videogame designed to increase physical activity for 46 minutes in a randomized order on separate days.Entities:
Year: 2014 PMID: 26192372 DOI: 10.1089/g4h.2013.0096
Source DB: PubMed Journal: Games Health J ISSN: 2161-783X