Literature DB >> 26192064

Acute Responses of a Physical Training Session with a Nintendo Wii on Hemodynamic Variables of an Individual with Multiple Sclerosis.

Renato Sobral Monteiro Junior1,2,3,4, Aretha Dantas2,3, Cíntia Pereira de Souza1,2,3, Elirez Bezerra da Silva1,2.   

Abstract

BACKGROUND: Multiple sclerosis is a neurological illness that decreases motor functions. This disease can cause weakness of cardiorespiratory muscles and impaired functional capacity and quality of life. Therefore it requires preventive treatments. This study investigated the acute responses of a virtual physical training session with the Nintendo(®) (Kyoto, Japan) Wii™ on hemodynamic variables of an individual with multiple sclerosis (relapsing-remitting). SUBJECT AND METHODS: A 34-year-old man with multiple sclerosis with previous experience in aerobic, strength, and functional training (2 years) was tested. His Expanded Disability Status Scale was 2.5. We compared the heart rate, blood pressure, and double product obtained at rest and during (heart rate) and after the Nintendo Wii games "Boxing" and "Sword Play." In rest, the variables were measured in the supine position.
RESULTS: Our results showed positive hemodynamic alterations after execution of both games. The peak of heart rate was 121 beats per minute (65% of maximal heart rate) and 104 beats per minute (56% of maximal heart rate) for "Boxing" and "Sword Play," respectively.
CONCLUSIONS: The training session with "Boxing" was able to stimulate the heart rate to achieve the recommended values for the maintenance of physical fitness in accordance with the American College of Sports Medicine guidelines. We conclude that an exercise training program with the Nintendo Wii may improve physical fitness in people with multiple sclerosis. Moreover, these activities could improve affective status and perhaps maintain the individual engaged at treatment program.

Entities:  

Year:  2012        PMID: 26192064     DOI: 10.1089/g4h.2012.0062

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  2 in total

1.  Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment.

Authors:  Giacomo Severini; Sofia Straudi; Claudia Pavarelli; Marco Da Roit; Carlotta Martinuzzi; Laura Di Marco Pizzongolo; Nino Basaglia
Journal:  J Neuroeng Rehabil       Date:  2017-03-11       Impact factor: 4.262

2.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06
  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.