Literature DB >> 26192057

Comparison of Physiological and Psychological Responses to Exergaming and Treadmill Walking in Healthy Adults.

Rachel M Perron1, Courtney A Graham1, Eric E Hall1.   

Abstract

The purpose of this study was to compare treadmill walking with exergame play on the "EA Sports Active™" (Entertainment Arts, Redwood City, CA) for the Nintendo™ (Kyoto, Japan) Wii™. Thirty healthy adults (13 male, 17 female; 24.1±6.6 years old) spent 30 minutes walking briskly on a treadmill and approximately 40 minutes playing "Island Cardio Blast" on "EA Sports Active." Heart rate (HR) monitors, accelerometers, and Ratings of Perceived Exertion (RPE) were used to measure intensity. Participants also rated affect measures with the Feeling Scale and the Felt Arousal Scale and completed the Physical Activity Enjoyment Scale following completion of exercise. Participants had a significantly higher HR and RPE on the exergame but a higher percentage of minutes in moderate- or higher-intensity activity on the treadmill. Affect measures were consistent with past research, with positive affect following exercise in both conditions. Play on the "EA Sports Active" game for the Nintendo Wii elicited higher HR, RPE, and enjoyment measures than treadmill walking, indicating that it may be a good mode of exercise.

Entities:  

Year:  2012        PMID: 26192057     DOI: 10.1089/g4h.2012.0050

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  4 in total

1.  Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents.

Authors:  Ramzi Majaj; Trent Scott; Ryan Moran; Dana Kimberly; Tamekia Jones; Webb Smith
Journal:  Int J Exerc Sci       Date:  2021-04-01

2.  Assessing Energy Level as a Marker of Aerobic Exercise Readiness: A Pilot Investigation.

Authors:  Kelley Strohacker; William R Boyer; Kayla N Smitherman; Emily Cornelius; Daniel Fazzino
Journal:  Int J Exerc Sci       Date:  2017-01-01

3.  Energy expenditure and affect responses to different types of active video game and exercise.

Authors:  Javier Monedero; Enda E Murphy; Donal J O'Gorman
Journal:  PLoS One       Date:  2017-05-01       Impact factor: 3.240

4.  The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults.

Authors:  Chenglei Zhao; Chenxi Zhao; Yunfeng Li; Minmin Zhao; Lin Wang; Jiawei Guo; Longhai Zhang; Yuliang Sun; Xintong Ye; Wenfei Zhu
Journal:  J Clin Med       Date:  2022-07-08       Impact factor: 4.964

  4 in total

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