Literature DB >> 26191633

Gamification and the Internet: Experts Expect Game Layers to Expand in the Future, with Positive and Negative Results.

Janna Anderson1, Lee Rainie2.   

Abstract

OBJECTIVE: This analysis of the opinions of 1,021 Internet stakeholders was aimed at gauging current opinions about the potential future of game mechanics online. SUBJECTS AND METHODS: Nearly 5,000 people who are engaged in some way in Internet-related leadership or interests were invited to read a pair of opposing 2020 gamification scenarios and offer their written views on the likely future of gamification online by 2020. The result is not projectable to any population other than these respondents. RESULTS AND
CONCLUSIONS: A slight majority of 53 percent agreed with a proposed scenario that game mechanics will become a part of everyday life for most Internet users by 2020; a great majority of respondents said game elements will play a vital role in specific realms such as health and education by then. Some respondents said people will be resistant if game layers are built into too many aspects of people's daily lives. Some shared concerns that game-design approaches can be used to manipulate people without their knowledge.

Entities:  

Year:  2012        PMID: 26191633     DOI: 10.1089/g4h.2012.0027

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

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2.  Educational Analytics: A New Frontier for Gamification?

Authors:  Cathy C Roche; Nancy P Wingo; Andrew O Westfall; Andres Azuero; Donald M Dempsey; James H Willig
Journal:  Comput Inform Nurs       Date:  2018-09       Impact factor: 1.985

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Journal:  JMIR Serious Games       Date:  2017-05-12       Impact factor: 4.143

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Authors:  Katryna Starks
Journal:  Front Psychol       Date:  2014-02-03

5.  Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study.

Authors:  Alaa AlMarshedi; Gary Wills; Ashok Ranchhod
Journal:  JMIR Serious Games       Date:  2016-09-09       Impact factor: 4.143

6.  Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders.

Authors:  Mohamad Idriss; Halim Tannous; Dan Istrate; Anaick Perrochon; Jean-Yves Salle; Marie-Christine Ho Ba Tho; Tien-Tuan Dao
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  6 in total

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