Literature DB >> 26182060

Promoting Sex Education Among Teenagers Through an Interactive Game: Reasons for Success and Implications.

Samuel Kai Wah Chu1, Alvin C M Kwan1, Rebecca Reynolds2, Robin R Mellecker3, Frankie Tam4, Grace Lee5, Athena Hong6, Ching Yin Leung1.   

Abstract

OBJECTIVES: A game application, "Making Smart Choices", was developed to fill the gap of limited easy-to-access resources available on sex education in Hong Kong and to disseminate correct knowledge and positive attitudes toward sex to teenagers using popular platforms such as tablets, Facebook, and the Web. SUBJECTS AND METHODS: Three versions of the game (iPAD, Facebook, and Web-based) were developed using HTML5. A theoretical framework that involved game-based learning and participatory design approach was used to design, develop, modify, and optimize the game for use with secondary school students (n=1176) 12-16 years of age. Pre- and post-test scores of students' safer sex knowledge were compared to test the effectiveness of the game. Students' survey and interviews were analyzed to assess participant feelings and attitudes toward the game.
RESULTS: The Wilcoxon Signed-Rank test indicated that students' sex knowledge (n=788) improved with a medium effect size (0.477) after playing the game. Increases in positive attitudes toward sex and relationship and in awareness of making smart sexual choices were reported from student surveys and interviews. Students described the game as "interesting," "interactive," "informative," and "real-to-life."
CONCLUSIONS: We advocate that the participatory design approach, which supports collaborative efforts of different stakeholders, is an effective framework for developing game-based learning tools for sex education. Our work provides preliminary findings that suggest game-based learning, preferably delivered through popular interactive platforms, can be effective in promoting sex education to teenagers.

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Year:  2015        PMID: 26182060     DOI: 10.1089/g4h.2014.0059

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

1.  Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens.

Authors:  Joan R Cates; Bernard F Fuemmeler; Sandra J Diehl; Laurie L Stockton; Jeannette Porter; Chioma Ihekweazu; Arshya S Gurbani; Tamera Coyne-Beasley
Journal:  Games Health J       Date:  2017-11-21

2.  Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study.

Authors:  Rui Jiang; James McKanna; Samantha Calabrese; Magy Seif El-Nasr
Journal:  Games Health J       Date:  2017-08

Review 3.  A Scoping Review of Digital Health Interventions to Promote Healthy Romantic Relationships in Adolescents.

Authors:  Amanda Emerson; Michelle Pickett; Shawana Moore; Patricia J Kelly
Journal:  Prev Sci       Date:  2022-08-17

Review 4.  Use of social media for sexual health promotion: a scoping review.

Authors:  Elia Gabarron; Rolf Wynn
Journal:  Glob Health Action       Date:  2016-09-19       Impact factor: 2.640

5.  Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol.

Authors:  Bhekumusa Wellington Lukhele; Patou Musumari; Christina El-Saaidi; Teeranee Techasrivichien; S Pilar Suguimoto; Masako Ono Kihara; Masahiro Kihara
Journal:  JMIR Res Protoc       Date:  2016-11-22

6.  A Peer-Led, Social Media-Delivered, Safer Sex Intervention for Chinese College Students: Randomized Controlled Trial.

Authors:  Wai Han Sun; Carlos King Ho Wong; William Chi Wai Wong
Journal:  J Med Internet Res       Date:  2017-08-09       Impact factor: 5.428

7.  Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study.

Authors:  Anastasia Eleftheriou; Seth Bullock; Cynthia A Graham; Roger Ingham
Journal:  JMIR Serious Games       Date:  2017-05-03       Impact factor: 4.143

8.  Initial Validation of the MAKE Framework: A Comprehensive Instrument for Evaluating the Efficacy of Game-Based Learning and Gamification in Adolescent Sexual Health Literacy.

Authors:  Hussein Haruna; Xiao Hu; Samuel Kai Wah Chu; Robin R Mellecker
Journal:  Ann Glob Health       Date:  2019-02-28       Impact factor: 2.462

9.  Understanding how young African adults interact with peer-generated sexual health information on Facebook and uncovering strategies for successful organic engagement.

Authors:  Emmanuel Olamijuwon; Odimegwu Clifford; Visseho Adjiwanou
Journal:  BMC Public Health       Date:  2021-11-24       Impact factor: 3.295

10.  Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification.

Authors:  Hussein Haruna; Xiao Hu; Samuel Kai Wah Chu; Robin R Mellecker; Goodluck Gabriel; Patrick Siril Ndekao
Journal:  Int J Environ Res Public Health       Date:  2018-09-17       Impact factor: 3.390

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