Literature DB >> 26181802

Playing a Videogame with a Sexualized Female Character Increases Adolescents' Rape Myth Acceptance and Tolerance Toward Sexual Harassment.

Karolien Driesmans1,2, Laura Vandenbosch3, Steven Eggermont1.   

Abstract

OBJECTIVE: Prior research has documented favorable effects of active and educational videogames among adolescents. However, research on potential negative effects of such games is limited. Scholars have called attention to games portraying sexualized female characters. The purpose of the current study was to experimentally investigate the effect of playing a videogame with a sexualized female character on adolescents' acceptance of rape myths and tolerance for sexual harassment.
MATERIALS AND METHODS: Fifty-seven secondary school pupils, 12-15 years of age, participated in a 2 (gender: boys versus girls)×2 (game character: nonsexualized versus sexualized female) factorial design experiment. Participants played a game for 15 minutes and were randomly assigned to one of the two game characters. Afterward, they completed established scales to assess rape myth acceptance and tolerance for sexual harassment.
RESULTS: Analyses of variance showed greater acceptance of rape myths (P=0.039) and greater tolerance of sexual harassment (P=0.046) in adolescents who played with the sexualized woman compared with adolescents in the control condition. We did not find significant differences between boys and girls or any interaction effect between gender and game character.
CONCLUSIONS: Findings suggest that gameplaying with a sexualized woman may increase adolescents' acceptance of rape myths and tolerance for sexual harassment. These findings highlight attention to the use of sexualized female game characters in (educational and active) videogames that target adolescents.

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Mesh:

Year:  2014        PMID: 26181802     DOI: 10.1089/g4h.2014.0055

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  3 in total

1.  The Impact of Sexualized Video Game Content and Cognitive Load on State Rape Myth Acceptance.

Authors:  Tania Noël; Frank Larøi; Jonathan Burnay
Journal:  Front Psychol       Date:  2021-03-15

2.  Video Games Exposure and Sexism in a Representative Sample of Adolescents.

Authors:  Laurent Bègue; Elisa Sarda; Douglas A Gentile; Clementine Bry; Sebastian Roché
Journal:  Front Psychol       Date:  2017-03-31

3.  Situational and Dispositional Factors in Rape Cognitions: The Roles of Social Media and the Dark Triad Traits.

Authors:  Minna Lyons; Alana Rowe; Rachel Waddington; Gayle Brewer
Journal:  J Interpers Violence       Date:  2021-01-15
  3 in total

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