| Literature DB >> 26121127 |
Nils C Köbis1, Jan-Willem van Prooijen1, Francesca Righetti1, Paul A M Van Lange1.
Abstract
Corruption poses one of the major societal challenges of our time. Considerable advances have been made in understanding corruption on a macro level, yet the psychological antecedents of corrupt behavior remain largely unknown. In order to explain why some people engage in corruption while others do not, we explored the impact of descriptive social norms on corrupt behavior by using a novel behavioral measure of corruption. We conducted three studies to test whether perceived descriptive norms of corruption (i.e. the belief about the prevalence of corruption in a specific context) influence corrupt behavior. The results indicated that descriptive norms highly correlate with corrupt behavior--both when measured before (Study 1) or after (Study 2) the behavioral measure of corruption. Finally, we adopted an experimental design to investigate the causal effect of descriptive norms on corruption (Study 3). Corrupt behavior in the corruption game significantly drops when participants receive short anti-corruption descriptive norm primes prior to the game. These findings indicate that perceived descriptive norms can impact corrupt behavior and, possibly, could offer an explanation for inter-personal and inter-cultural variation in corrupt behavior in the real world. We discuss implications of these findings and draw avenues for future research.Entities:
Mesh:
Year: 2015 PMID: 26121127 PMCID: PMC4487686 DOI: 10.1371/journal.pone.0131830
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Triadic structure of the corruption game.
Participants take the role of the potentially corrupt player.
Outcome matrix of the fair bidding game.
| Player 2 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 60 |
| 10 |
| 20 |
| 30 |
| 40 |
| 50 | |
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| 120 |
| 70 |
| 20 |
| 30 |
| 40 |
| 50 | |
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| 120 |
| 130 |
| 80 |
| 30 |
| 40 |
| 50 |
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| 120 |
| 130 |
| 140 |
| 90 |
| 40 |
| 50 | |
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| 120 |
| 130 |
| 140 |
| 150 |
| 100 |
| 50 | |
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| 120 |
| 130 |
| 140 |
| 150 |
| 160 |
| 50 | |
Note. The matrix illustrates the outcomes for each player before the corrupt option is introduced to the game. The range of bidding options for each player are in italics. The outcomes for player 1 are in bold. The dominant strategy for both players is allocating 50 credits.
Fig 2Game tree of the corruption game used in Study 1.
Participants make step-wise decision about whether to invite the Minister or not.
Overview of the participants decisions in Study 1.
| Did participants invite the Minister? | ||
|---|---|---|
| Yes | No | |
| First decision (invitation to banquet) | 42 | 24 |
| Second decision (invitation to vacation) | 22 | 20 |
Note. The table illustrates the number of participants choosing to invite or abstain from invitation in both occasions. Note that only participants who invited the Minister to the banquet faced the second decision of whether to invite the Minister to the vacation
Fig 3Game tree of the simplified corruption game.
Participants directly face the decision whether to invite the Minister to the vacation.