| Literature DB >> 26113812 |
Shivayogi V Hiremath1, Weidong Chen2, Wei Wang3, Stephen Foldes4, Ying Yang5, Elizabeth C Tyler-Kabara6, Jennifer L Collinger7, Michael L Boninger8.
Abstract
A brain-computer interface (BCI) system transforms neural activity into control signals for external devices in real time. A BCI user needs to learn to generate specific cortical activity patterns to control external devices effectively. We call this process BCI learning, and it often requires significant effort and time. Therefore, it is important to study this process and develop novel and efficient approaches to accelerate BCI learning. This article reviews major approaches that have been used for BCI learning, including computer-assisted learning, co-adaptive learning, operant conditioning, and sensory feedback. We focus on BCIs based on electrocorticography and intracortical microelectrode arrays for restoring motor function. This article also explores the possibility of brain modulation techniques in promoting BCI learning, such as electrical cortical stimulation, transcranial magnetic stimulation, and optogenetics. Furthermore, as proposed by recent BCI studies, we suggest that BCI learning is in many ways analogous to motor and cognitive skill learning, and therefore skill learning should be a useful metaphor to model BCI learning.Entities:
Keywords: BCI learning; BCI mapping; brain control; cognitive skill learning; human-computer interfaces; motor learning
Year: 2015 PMID: 26113812 PMCID: PMC4462099 DOI: 10.3389/fnint.2015.00040
Source DB: PubMed Journal: Front Integr Neurosci ISSN: 1662-5145
Figure 1Decoders can be either linear or non-linear. For simplicity, we have shown a schematic illustrating the relationship between brain activity (N), BCI control signals (C), and decoding weights (W) for a linear decoder. W implements BCI mapping, i.e., it maps brain activity, N, to a BCI control signal, C.
Figure 2Artificial mapping for ECoG-based brain control used in Wang et al. (. Brain activities corresponding to thumb and elbow movements are mapped on to a two-dimensional workspace to serve as the basis for 2D cursor control.
Figure 3Graph of Csikszentmihalyi’s flow state when a person’s ability to execute a task balances the difficulty of the task they have to perform (Figure adapted from Csikszentmihalyi, .