| Literature DB >> 26029140 |
Annalisa Colonna1, Anna B Smith1, Deb K Pal2, Paul Gringras3.
Abstract
Sleep disorders and sleep of insufficient duration and quality are on the increase due to changes in our lifestyle, particularly in children and adolescents. Sleep disruption is also more common in children with medical conditions, compounding their difficulties. Recent studies have focused on new mechanisms that explain how learning and cognitive performance depend on a good night's sleep. Growing alongside this latest understanding is an innovative new field of non-drug interventions that improve sleep architecture, with resulting cognitive improvements. However, we need to rigorously evaluate such potentially popular and self-administered sleep interventions with equally state-of-the-art outcome measurement tools. Animated hand-held games, that incorporate embedded sleep-dependent learning tasks, promise to offer new robust methods of measuring changes in overnight learning. Portable computing technology has the potential to offer practical, inexpensive and reliable tools to indirectly assess the quality of sleep. They may be adopted in both clinical and educational settings, providing a unique way of monitoring the effect of sleep disruption on learning, leading also to a radical rethink of how we manage chronic diseases.Entities:
Keywords: learning; memory; outcome measure; pediatric cognition; sleep; sleep treatments
Year: 2015 PMID: 26029140 PMCID: PMC4428055 DOI: 10.3389/fpsyg.2015.00602
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Three paradigms suitable for an outcome measure for sleep dependent learning. (A) Target detection of emotional stimuli: a continuous performance task which uses children’s faces as stimuli. Targets are smiling expressions and non-targets are neutral or sad expressions of emotion. Performance is evaluated through reaction time, intra-individual standard deviation of reaction time, commission and omission errors. (B) Spatial learning: a 2D map is provided briefly for a 3D maze learning task. Performance is evaluated through number of decision points passed; total decision time; and navigation speed (number of decision points/total decision time). (C) Language learning: a set of animals is presented together with their names in an unfamiliar language. After a 12 min duration the unfamiliar animal names have to be recalled. Performance is evaluated through number of animals correctly recalled.
FIGURE 2Routes for assessing the effect of intervention in sleep disruption. OLM, overnight learning measure; OSA, obstructive sleep apnea; PSG, polysomnography; REM, rapid eye movement.