Literature DB >> 25952586

Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial.

Noa Givon1, Gabi Zeilig2, Harold Weingarden2, Debbie Rand3.   

Abstract

OBJECTIVES: To investigate the feasibility of using video-games in a group setting and to compare the effectiveness of video-games as a group intervention to a traditional group intervention for improving physical activity in individuals with chronic stroke.
DESIGN: A single-blind randomized controlled trial with evaluations pre and post a 3-month intervention, and at 3-month follow-up. Compliance (session attendance), satisfaction and adverse effects were feasibility measures. Grip strength and gait speed were measures of physical activity. Hip accelerometers quantified steps/day and the Action Research Arm Test assessed the functional ability of the upper extremity.
RESULTS: Forty-seven community-dwelling individuals with chronic stroke (29-78 years) were randomly allocated to receive video-game (N=24) or traditional therapy (N=23) in a group setting. There was high treatment compliance for both interventions (video-games-78%, traditional therapy-66%), but satisfaction was rated higher for the video-game (93%) than the traditional therapy (71%) (χ(2)=4.98, P=0.026). Adverse effects were not reported in either group. Significant improvements were demonstrated in both groups for gait speed (F=3.9, P=0.02), grip strength of the weaker (F=6.67, P=0.002) and stronger hands (F=7.5, P=0.001). Daily steps and functional ability of the weaker hand did not increase in either group.
CONCLUSIONS: Using video-games in a small group setting is feasible, safe and satisfying. Video-games improve indicators of physical activity of individuals with chronic stroke.
© The Author(s) 2015.

Entities:  

Keywords:  Rehabilitation; mobility; physical activity; video games

Mesh:

Year:  2015        PMID: 25952586     DOI: 10.1177/0269215515584382

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  12 in total

1.  Trunk motion visual feedback during walking improves dynamic balance in older adults: Assessor blinded randomized controlled trial.

Authors:  Eric Anson; Lei Ma; Tippawan Meetam; Elizabeth Thompson; Roshita Rathore; Victoria Dean; John Jeka
Journal:  Gait Posture       Date:  2018-03-28       Impact factor: 2.840

2.  Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback.

Authors:  Alexander V Zakharov; Vladimir A Bulanov; Elena V Khivintseva; Alexander V Kolsanov; Yulia V Bushkova; Galina E Ivanova
Journal:  Front Robot AI       Date:  2020-07-09

3.  Utilization of wearable technology to assess gait and mobility post-stroke: a systematic review.

Authors:  Denise M Peters; Emma S O'Brien; Kira E Kamrud; Shawn M Roberts; Talia A Rooney; Kristen P Thibodeau; Swapna Balakrishnan; Nancy Gell; Sambit Mohapatra
Journal:  J Neuroeng Rehabil       Date:  2021-04-21       Impact factor: 4.262

Review 4.  Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.

Authors:  Soheila Saeedi; Marjan Ghazisaeedi; Sorayya Rezayi
Journal:  J Healthc Eng       Date:  2021-09-14       Impact factor: 2.682

5.  Effects of a Rehabilitation Program Using a Wearable Device on the Upper Limb Function, Performance of Activities of Daily Living, and Rehabilitation Participation in Patients with Acute Stroke.

Authors:  Yun-Sang Park; Chang-Sik An; Chae-Gil Lim
Journal:  Int J Environ Res Public Health       Date:  2021-05-21       Impact factor: 3.390

6.  Interventions for reducing sedentary behaviour in people with stroke.

Authors:  David H Saunders; Gillian E Mead; Claire Fitzsimons; Paul Kelly; Frederike van Wijck; Olaf Verschuren; Karianne Backx; Coralie English
Journal:  Cochrane Database Syst Rev       Date:  2021-06-29

7.  Action Video Game Training for Healthy Adults: A Meta-Analytic Study.

Authors:  Ping Wang; Han-Hui Liu; Xing-Ting Zhu; Tian Meng; Hui-Jie Li; Xi-Nian Zuo
Journal:  Front Psychol       Date:  2016-06-17

8.  What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.

Authors:  Anna Aminov; Jeffrey M Rogers; Sandy Middleton; Karen Caeyenberghs; Peter H Wilson
Journal:  J Neuroeng Rehabil       Date:  2018-03-27       Impact factor: 4.262

Review 9.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20

10.  Gait patterns in ischemic and hemorrhagic post-stroke patients with delayed access to physiotherapy.

Authors:  Bianca Callegari; Daniela Rosa Garcez; Alex Tadeu Viana da Cruz Júnior; Aline do Socorro Soares Cardoso Almeida; Skarleth Raissa Andrade Candeira; Nathalya Ingrid Cardoso do Nascimento; Ketlin Jaquelline Santana de Castro; Ramon Costa de Lima; Tatiana Generoso Campos Pinho Barroso; Givago da Silva Souza; Anselmo de Athayde Costa E Silva
Journal:  Hong Kong Physiother J       Date:  2021-03-26
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