| Literature DB >> 25945165 |
Michael Pramuka1, Linda van Roosmalen1.
Abstract
In the fields of telehealth and telemedicine, phone and/or video technologies are key to the successful provision of services such as remote monitoring and visits. How do these technologies affect service accessibility, effectiveness, quality, and usefulness when applied to rehabilitation services in the field of telerehabilitation? To answer this question, we provide a overview of the complex network of available technologies and discuss how they link to rehabilitation applications, services, and practices as well as to the telerehabilitation end-user. This white paper will first present the numerous professional considerations that shape the use of technology in telerehabilitation service and set it somewhat apart from telemedicine. It will then provide an overview of concepts essential to usability analysis; present a summary of various telerehabilitation technologies and their strengths and limitations, and consider how the technologies interface with end users' clinical needs for service accessibility, effectiveness, quality, and usefulness. The paper will highlight a conceptual framework (including task analyses and usability issues) that underlies a functional match between telerehabilitation technologies, clinical applications, and end-user capabilities for telerehabilitation purposes. Finally, we will discuss pragmatic issues related to user integration of telerehabilitation technology versus traditional face-to-face approaches.Entities:
Keywords: Accessibility; Decision Factors; Decision Support; Remote; Technology; Usability
Year: 2009 PMID: 25945165 PMCID: PMC4296785 DOI: 10.5195/ijt.2009.6016
Source DB: PubMed Journal: Int J Telerehabil ISSN: 1945-2020
Principles of Universal Design (North Carolina State University)
1a. Provide the same means of use for all users: identical whenever possible; equivalent when not. 1b. Avoid segregating or stigmatizing any users. 1c. Provisions for privacy, security, and safety should be equally available to all users. 1d. Make the design appealing to all users. |
2a. Provide choice in methods of use. 2b. Accommodate right- or left-handed access and use. 2c. Facilitate the user’s accuracy and precision. 2d. Provide adaptability to the user’s pace. |
3a. Eliminate unnecessary complexity. 3b. Be consistent with user expectations and intuition. 3c. Accommodate a wide range of literacy and language skills. 3d. Arrange information consistent with its importance. 3e. Provide effective prompting and feedback during and after task completion. |
4a. Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information. 4b. Provide adequate contrast between essential information and its surroundings. 4c. Maximize “legibility” of essential information. 4d. Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions). 4e. Provide compatibility with a variety of techniques or devices used by people with sensory limitations. |
5a. Arrange elements to minimize hazards and errors: most used elements, most accessible; hazardous elements eliminated, isolated, or shielded. 5b. Provide warnings of hazards and errors. 5c. Provide fail safe features. 5d. Discourage unconscious action in tasks that require vigilance. |
6a. Allow user to maintain a neutral body position. 6b. Use reasonable operating forces. 6c. Minimize repetitive actions. 6d. Minimize sustained physical effort. |
7a. Provide a clear line of sight to important elements for any seated or standing user. 7b. Make reach to all components comfortable for any seated or standing user. 7c. Accommodate variations in hand and grip size. 7d. Provide adequate space for the use of assistive devices or personal assistance. |
Classification of clinical activities for remote service provision.
Complexity of telerehabilitation technologies.
Matching technologies and clinical applications.
| Service/Application: | Education |
| Character: | Independent |
| Data requirement: | Textual/Audio/Visual |
| Applicable Technology: | Lesson on Tape, Web Courses, Video Courses |
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| Service/Application: | Physical assessment/evaluation |
| Character: | Team |
| Data requirement: | Audio/Visual/Haptic |
| Applicable Technology: | Video conferencing, Robotics |
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| Service/Application: | Cognitive assessment/evaluation |
| Character: | Team |
| Data requirement: | Textual/Audio/Visual |
| Applicable Technology: | Video Conferencing |