| Literature DB >> 25930216 |
Jonathan J Wilson1, Elizabeth Harding1, Mathilde Fortier1, Benjamin James1, Megan Donnett1, Alasdair Kerslake1, Alice O'Leary1, Ningyu Zhang1, Kate Jeffery2.
Abstract
We tested whether mice can represent locations distributed throughout three-dimensional space, by developing a novel three-dimensional radial arm maze. The three-dimensional radial maze, or "radiolarian" maze, consists of a central spherical core from which arms project in all directions. Mice learn to retrieve food from the ends of the arms without omitting any arms or re-visiting depleted ones. We show here that mice can learn both a standard working memory task, in which all arms are initially baited, and also a reference memory version in which only a subset are ever baited. Comparison with a two-dimensional analogue of the radiolarian maze, the hexagon maze, revealed equally good working-memory performance in both mazes if all the arms were initially baited, but reduced working and reference memory in the partially baited radiolarian maze. This suggests intact three-dimensional spatial representation in mice over short timescales but impairment of the formation and/or use of long-term spatial memory of the maze. We discuss potential mechanisms for how mice solve the three-dimensional task, and reasons for the impairment relative to its two-dimensional counterpart, concluding with some speculations about how mammals may represent three-dimensional space.Entities:
Keywords: 3D; Memory; Mice; Navigation
Mesh:
Year: 2015 PMID: 25930216 PMCID: PMC4451476 DOI: 10.1016/j.bbr.2015.04.035
Source DB: PubMed Journal: Behav Brain Res ISSN: 0166-4328 Impact factor: 3.332
Fig. 1(A) Radiolarian maze; (B) classic maze; (C) hexagon maze.
Fig. 2Comparison of working memory task learning between the radiolarian maze (black), classic maze (black dotted) and hexagon maze (grey). (A) Number of omission errors and (B) rate of arm-re-entry errors as a percentage of the total number of visits. Arrows represent introduction of barriers to the classic maze.
Fig. 3Movement patterns during the working memory task. (A) Neighbouring-arm visits on the radiolarian (black), classic (black dotted) and hexagon mazes (grey) for each day of trials, represented as a proportion of chance. Arrows represent the time points at which barriers were added to the classic maze. (B) Task average of neighbouring arm visits represented as a proportion of chance for each of the three mazes. Chance levels are represented by a horizontal dashed line.
Fig. 4Comparison of learning rates between radiolarian maze (black) and hexagon maze (grey). (A) Omission errors; (B) commission errors; (C) working memory errors; (D) reference memory errors.
Fig. 5Probe trials to rule out reward detection (**p < 0.01; n.s. denotes non-significant).