| Literature DB >> 25873852 |
Garret O'Connell1, Anastasia Christakou1, Bhismadev Chakrabarti1.
Abstract
One route to understanding the thoughts and feelings of others is by mentally putting one's self in their shoes and seeing the world from their perspective, i.e., by simulation. Simulation is potentially used not only for inferring how others feel, but also for predicting how we ourselves will feel in the future. For instance, one might judge the worth of a future reward by simulating how much it will eventually be enjoyed. In intertemporal choices between smaller immediate and larger delayed rewards, it is observed that as the length of delay increases, delayed rewards lose subjective value; a phenomenon known as temporal discounting. In this article, we develop a theoretical framework for the proposition that simulation mechanisms involved in empathizing with others also underlie intertemporal choices. This framework yields a testable psychological account of temporal discounting based on simulation. Such an account, if experimentally validated, could have important implications for how simulation mechanisms are investigated, and makes predictions about special populations characterized by putative deficits in simulating others.Entities:
Keywords: autism; empathy; intertemporal choice; reward; simulation; temporal discounting
Year: 2015 PMID: 25873852 PMCID: PMC4379903 DOI: 10.3389/fnins.2015.00094
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Figure 1Visualisation of simulation components. Top panel: as SA increases, the other's inferred perspective moves from an inaccurate neutral state (caused by egocentric bias to one's own neutral state) toward their actual pain state. Bottom panel: as SE increases, the other's predicted perspective becomes simulated in one's self, leading to increased state-sharing between self and other (illustrations by Allie Brosh (hyperboleandahalf.blogspot.com/), published with permission of partial reprint from artist).
Selected studies showing increased neural activity in the self-other overlap when observing/inferring feelings of socially close vs. distant others.
| Singer et al., | Pain | Fair > unfair others | AI and ACC | Cues for shocks to others |
| Xu et al., | Pain | Racial ingroup > outgroup | ACC | Pain to others (visual stimuli) |
| Cheng et al., | Pain | Loved one > stranger | AI and ACC | Pain to others (visual stimuli) |
| Hein et al., | Pain | Football team ingroup > outgroup | AI | Helping others in pain |
| Azevedo et al., | Pain | Racial ingroup > outgroup | AI | Pain to others (visual stimuli) |
| Contreras-Huerta et al., | Pain | Racial ingroup > outgroup | AI and ACC | Pain to others (visual stimuli) |
| Beeney et al., | Social rejection | Close > distant friend | ACC | Ball toss exclusion game |
| Meyer et al., | Social rejection | Friend > stranger | ACC and AI | Ball toss exclusion game |
| Mobbs et al., | Reward | Self-similar > dissimilar other | VS and vmPFC | Card guessing game |
| Braams et al., | Reward | Self and friend > antagonist | VS | Gambling task |
| Braams et al., | Reward | Friend > stranger | VS | Gambling task |
| Molenberghs et al., | Reward | Game ingroup > outgroup | VS and vmPFC | Giving money to others |
| Varnum et al., | Reward | Self > friend | VS | Card guessing game |
AI, anterior insula; ACC, anterior cingulate cortex; vmPFC, ventromedial prefrontal cortex; VS, ventral striatum.
Figure 2Heuristic of SE and SA effects on temporal discounting.