Literature DB >> 25855028

Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones.

J P Chaput1,2, P M Genin3, B Le Moel3, B Pereira4, Y Boirie5,6,7,8, M Duclos6,7,8,9, D Thivel3,8.   

Abstract

BACKGROUND: While decreased physical activity and increased sedentary behaviours are incriminated for their role in the progression of obesity, active video games (AVG) may offer a new alternative to increase energy expenditure in youth. This study is the first to examine the effect of a 1-h AVG play on lean and obese adolescents' energy expenditure.
METHODS: Body composition and aerobic fitness were assessed in 19 obese and 12 lean adolescent boys (12-15 years old). Participants performed a 1-h AVG session (Kinect Sports technology) while wearing a portable indirect calorimeter (K4b2) to assess their energy expenditure and heart rate.
RESULTS: Body weight (91.0 ± 9.5 vs. 58.5 ± 12.4 kg), body mass index (32.2 ± 3.1 vs. 20.3 ± 1.6 kg m(-2) ) and body fat (38.1 ± 2.7 vs. 13.4 ± 3.9%) were significantly higher in obese adolescents (P < 0.001). Absolute energy expenditure was significantly higher in obese (P < 0.05) but not when corrected for body composition. Maximal heart rate reached during AVG was significantly higher in lean adolescents (190 ± 25 vs. 183 ± 28 bpm, P < 0.05). Time spent between 3 and 6 METs (Metabolic Equivalent Task) was not different between groups but time spent above 6 METs was higher in lean adolescents (P < 0.05).
CONCLUSION: Although lean and obese adolescent boys experienced similar energy expenditure relative to their body size during a 1-h Kinect AVG session, lean adolescents spent more time in moderate-to-vigorous physical activity.
© 2015 World Obesity.

Entities:  

Keywords:  Active video game; adolescents; energy expenditure; exercise intensity; paediatric obesity

Mesh:

Year:  2015        PMID: 25855028     DOI: 10.1111/ijpo.12027

Source DB:  PubMed          Journal:  Pediatr Obes        ISSN: 2047-6302            Impact factor:   4.000


  3 in total

1.  Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.

Authors:  Jungyun Hwang; I-Min Lee; Austin M Fernandez; Charles H Hillman; Amy Shirong Lu
Journal:  Pediatr Exerc Sci       Date:  2019-08-08       Impact factor: 2.333

Review 2.  Exergaming and obesity in youth: current perspectives.

Authors:  Nan Zeng; Zan Gao
Journal:  Int J Gen Med       Date:  2016-08-04

3.  Body mass index, new modes of TV viewing and active video games.

Authors:  J Falbe; W C Willett; B Rosner; A E Field
Journal:  Pediatr Obes       Date:  2016-06-23       Impact factor: 4.000

  3 in total

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