| Literature DB >> 25852637 |
Leigh A McGarvie1, Marta Martinez-Lopez2, Ann M Burgess3, Hamish G MacDougall3, Ian S Curthoys3.
Abstract
BACKGROUND/HYPOTHESIS: With the video head impulse test (vHIT), the vertical VOR gain is defined as (vertical eye velocity/vertical head velocity), but compensatory eye movements to vertical canal stimulation usually have a torsional component. To minimize the contribution of torsion to the eye movement measurement, the horizontal gaze direction should be directed 40° from straight ahead so it is in the plane of the stimulated canal plane pair. HYPOTHESIS: as gaze is systematically moved horizontally away from canal plane alignment, the measured vertical VOR gain should decrease. STUDYEntities:
Keywords: eye movement; semicircular canal; vHIT; vestibular; vestibulo-ocular reflex
Year: 2015 PMID: 25852637 PMCID: PMC4362217 DOI: 10.3389/fneur.2015.00058
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
Figure 1(A) View looking down on a schematic head with enlarged canals to show the approximated planes of the vertical canals. (B) The optimal horizontal eye position for using vHIT to measure vertical canal function: it is with gaze aligned with the canal plane under test (this is labeled 40° in the figures below). (C) If gaze is straight ahead (0°), the prediction is that the vertical component becomes much smaller. (The images are stills from the free iPhone app aVOR at the app store).
Figure 2(A,B) Raw time series of eye and head velocity for a number of head impulses (superimposed) of one subject at three horizontal gaze angles – aligned with the canal (40°) and at 20° and 0°. The usual convention is followed – eye velocity has been inverted to show how closely it follows head velocity. The VOR gain decreases as horizontal gaze moves away from the canal LARP plane (C), and at 0° it appears that the whole eye velocity response is delayed.
Experiment 1: results of analysis of variance.
| Source | Sum of squares | df | Mean square | Sig. | |
|---|---|---|---|---|---|
| Gaze direction | 7.950 | 4 | 1.987 | 234.936 | 0.000 |
| Error (gaze direction) | 0.305 | 36 | 0.008 | ||
| Impulse direction | 0.246 | 1 | 0.146 | 13.874 | 0.005 |
| Error (impulse direction) | 0.095 | 9 | 0.011 | ||
| Gaze direction × impulse direction | 0.020 | 4 | 0.005 | 2.879 | 0.036 |
| Error (gaze direction × impulse direction) | 0.064 | 36 | 0.002 |
The main effects of gaze direction and impulse direction are both significant. The interaction between gaze direction and impulse direction is borderline significant and occurs because the effect of impulse direction is slightly smaller at 40° than at other angles (see Figure .
Figure 3The effect of different horizontal gaze angles on average measured vertical VOR gain for LARP impulses for 10 subjects. Means for individual subjects are shown by the light traces; the heavy trace shows the mean across subjects, with error bars for the two-tailed 95% confidence intervals of the mean. A gaze angle of 40° corresponds to the standard LARP testing protocol, with the gaze direction aligned with the LARP canal plane; 0° corresponds to gaze straight ahead. For both leftward impulses (A) and rightward impulses (B) a clear decline of gain with increasing gaze angle is apparent (C).