| Literature DB >> 25799431 |
Cristián Modroño1, Julio Plata-Bello2, Fernando Zelaya3, Sofía García1, Iván Galván1, Francisco Marcano1, Gorka Navarrete4, Óscar Casanova1, Manuel Mas1, José Luis González-Mora1.
Abstract
This fMRI work studies brain activity of healthy volunteers who manipulated a virtual object in the context of a digital game by applying two different control methods: using their right hand or using their gaze. The results show extended activations in sensorimotor areas, not only when participants played in the traditional way (using their hand) but also when they used their gaze to control the virtual object. Furthermore, with the exception of the primary motor cortex, regional motor activity was similar regardless of what the effector was: the arm or the eye. These results have a potential application in the field of the neurorehabilitation as a new approach to generate activation of the sensorimotor system to support the recovery of the motor functions.Entities:
Mesh:
Year: 2015 PMID: 25799431 PMCID: PMC4370397 DOI: 10.1371/journal.pone.0121562
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Experimental setup.
(A) The digital game. The participants controlled a paddle to hit an approaching ball. The display has a 3D feel, so the more distant computer’s paddle is smaller and further away. In the first run they controlled the paddle using an fMRI-compatible eye tracking system; in the second run, the paddle was controlled by moving one LED that slid over a custom support (B). (C) Schematic representation of a run. The lower row shows the duration of the task or stimulus represented in the upper row. Each run consisted of 6 observation blocks (OBS BLOCK; represented in blue) and 6 execution blocks (PLAY BLOCK; represented in green). Execution and observation blocks were preceded by a fixation task where participants stared at a grey cross in the middle of a black screen for 19s (fixation condition; represented by the + sign). After each fixation task, an advisory word (“play” or “watch”) appeared for 1s to inform the subject about the next phase.
Fig 2Results of the main contrasts.
(A, B, C, D1). Threshold = p<0.05 at the voxel level, FDR; k = 25. The lack of differences in activity between the HAND_PLAY and the EYE_PLAY condition remained in most of the brain regions when a much less conservative threshold was used (D2). Threshold: p<0.01 a at the voxel level, uncorrected; k = 1.
Summary of the main fMRI results.
| Region | BA |
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| L Postcentral gyrus, L precentral gyrus; L,R: cerebellum, temporal lobe, parietal lobe, occipital lobe, sub-lobar, midbrain | 6,40,7,3,2,4,1,18,19 | 55412 | [−30 −30 50] | 6.19 |
| R Insula, R putamen | 1357 | [38 2 16] | 3.85 | |
| L precentral gyrus | 6,9 | 147 | [−56 2 36] | 4.24 |
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| No significant activations | ||||
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| L,R Precentral gyrus; L,R: parietal lobe, occipital lobe, sub-lobar, midbrain, cerebellum, temporal lobe; L,R: Postcentral gyrus | 6,18,19,7,40,4,2,3,1 | 52454 | [−28 −10 50] | 6.86 |
| L Insula | 359 | [−46 −2 6] | 4.21 | |
| R: Supplementary motor area, median cingulate and paracingulate gyri | 24,31 | 272 | [14 −18 44] | 3.85 |
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| No significant activations | ||||
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| L,R Precentral gyrus; L,R: parietal lobe, occipital lobe, sub-lobar, midbrain, cerebellum, temporal lobe; L,R: Postcentral gyrus | 6,18,19,7,40,4,2,3,1 | 28062 | [−28 −10 50] | |
| L Insula | 257 | [−46 −2 6] | ||
| R putamen | 246 | [30 4 2] | ||
| L precentral gyrus | 6,9 | 114 | [−56 2 36] | |
| R: Supplementary motor area, median cingulate and paracingulate gyri | 24,31 | 237 | [14 −18 44] | |
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| L Precentral gyrus, L postcentral gyrus | 6,1,3,4 | 312 | [−30 −24 62] | 4.57 |
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| L Precentral gyrus, L postcentral gyrus | 6,1,3,4,2,40 | 2371 | [−30 −24 62] | 4.57 |
| R Temporal lobe, R sub-gyral | 37,36 | 174 | [40 −38 −12] | 2.79 |
| R Cerebellum | 1447 | [6 −62 −12] | 3.49 | |
| R Cerebellum | 119 | [2 −44 −32] | 2.79 | |
| L,R: Anterior Cingulate | 32 | 28 | [0 36 −10] | 2.26 |
| R Sub-lobar | 92 | [22 −42 14] | 2.14 |
Anatomical structures and Brodmann Areas (BA) are reported with corresponding MNI coordinates of peak activity in each cluster. Threshold: p<0.05 at the voxel level, FDR corrected for multiple comparisons, k = 25 (with the exception of *: p<0.01 at the voxel level, uncorrected, k = 1). Local maxima are at least 4.0 mm apart. L/R: left and right hemispheres.
Fig 3Contrast estimates in frontoparietal regions.
The figure shows contrast estimates for each of the EYE_PLAY, HAND_PLAY and OBS conditions (against fixation condition) in five representative voxels (superimposed on the conjunction analysis image): left inferior parietal lobule [−56 −28 46]; left premotor cortex [−28 −10 50]; supplementary motor area [−10 2 52]; right premotor cortex [28 −2 60]; right inferior parietal lobule [60 −24 40]. Error bars depict the standard error. In all cases, activations were statistically significantly higher in both EYE_PLAY and HAND_PLAY conditions when compared with the OBS condition. No significant difference was observed between EYE_PLAY and HAND_PLAY conditions. Circles and ellipses indicate locations of frontoparietal areas mentioned in the present study: FEF = frontal eye fields; SEF = supplementary eye field; S1/M1 = left primary somatosensory and primary motor cortex (arm/hand motor area); PC = precuneus; SMG = supramarginal gyrus.