Literature DB >> 25747645

Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality computer-assisted rehabilitation environment.

Pinata H Sessoms1, Kim R Gottshall2, John-David Collins1, Amanda E Markham1, Kathrine A Service1, Seth A Reini1.   

Abstract

Many people sustaining a traumatic brain injury experience vestibular pathology requiring physical therapy for treatment. This study measured improvements in gait speed and weight shift for subjects receiving vestibular physical therapy using a Computer-Assisted Rehabilitation Environment (CAREN). A 6-session CAREN, 6-session traditional vestibular therapy group was compared with a 12-session CAREN only (0 traditional sessions) therapy group. These two groups were compared to each other and with data from healthy controls performing similar tasks on the CAREN. Those participating in 12 CAREN sessions had greater improvements in gait speed (p=0.014) and weight shift scores (p<0.001) and demonstrated similar values achieved by a healthy control population. Reprint &
Copyright © 2015 Association of Military Surgeons of the U.S.

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Year:  2015        PMID: 25747645     DOI: 10.7205/MILMED-D-14-00385

Source DB:  PubMed          Journal:  Mil Med        ISSN: 0026-4075            Impact factor:   1.437


  12 in total

Review 1.  Robotic gait rehabilitation and substitution devices in neurological disorders: where are we now?

Authors:  Rocco Salvatore Calabrò; Alberto Cacciola; Francesco Bertè; Alfredo Manuli; Antonino Leo; Alessia Bramanti; Antonino Naro; Demetrio Milardi; Placido Bramanti
Journal:  Neurol Sci       Date:  2016-01-18       Impact factor: 3.307

2.  Improving motor performance in Parkinson's disease: a preliminary study on the promising use of the computer assisted virtual reality environment (CAREN).

Authors:  Rocco Salvatore Calabrò; Antonino Naro; Vincenzo Cimino; Antonio Buda; Giuseppe Paladina; Giuseppe Di Lorenzo; Alfredo Manuli; Demetrio Milardi; Placido Bramanti; Alessia Bramanti
Journal:  Neurol Sci       Date:  2019-12-19       Impact factor: 3.307

3.  Vestibular Assessment in Patients with Persistent Symptoms of Mild Traumatic Brain Injury.

Authors:  Sadegh Jafarzadeh; Akram Pourbakht; Eshagh Bahrami
Journal:  Indian J Otolaryngol Head Neck Surg       Date:  2020-08-17

Review 4.  Virtual reality in concussion management: from lab to clinic.

Authors:  Fernando V Santos; Felipe Yamaguchi; Thomas A Buckley; Jaclyn B Caccese
Journal:  J Clin Transl Res       Date:  2020-04-28

5.  The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

Authors:  Alon Kalron; Ilia Fonkatz; Lior Frid; Hani Baransi; Anat Achiron
Journal:  J Neuroeng Rehabil       Date:  2016-03-01       Impact factor: 4.262

6.  Sensorimotor conflict tests in an immersive virtual environment reveal subclinical impairments in mild traumatic brain injury.

Authors:  Hrishikesh M Rao; Tanya Talkar; Gregory Ciccarelli; Michael Nolan; Anne O'Brien; Gloria Vergara-Diaz; Delsey Sherrill; Ross Zafonte; Jeffrey S Palmer; Thomas F Quatieri; Ryan J McKindles; Paolo Bonato; Adam C Lammert
Journal:  Sci Rep       Date:  2020-09-08       Impact factor: 4.996

7.  Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment.

Authors:  Ye Ma; Yali Liang; Xiaodong Kang; Ming Shao; Lilja Siemelink; Yanxin Zhang
Journal:  Appl Bionics Biomech       Date:  2019-08-19       Impact factor: 1.781

8.  Improvements in dizziness and imbalance results from using a multi disciplinary and multi sensory approach to Vestibular Physical Therapy - a case study.

Authors:  Kim R Gottshall; Pinata H Sessoms
Journal:  Front Syst Neurosci       Date:  2015-08-06

Review 9.  Converging Robotic Technologies in Targeted Neural Rehabilitation: A Review of Emerging Solutions and Challenges.

Authors:  Kostas Nizamis; Alkinoos Athanasiou; Sofia Almpani; Christos Dimitrousis; Alexander Astaras
Journal:  Sensors (Basel)       Date:  2021-03-16       Impact factor: 3.576

10.  Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis.

Authors:  Dario Calafiore; Marco Invernizzi; Antonio Ammendolia; Nicola Marotta; Francesco Fortunato; Teresa Paolucci; Francesco Ferraro; Claudio Curci; Agnieszka Cwirlej-Sozanska; Alessandro de Sire
Journal:  Front Neurol       Date:  2021-12-10       Impact factor: 4.003

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