| Literature DB >> 25743581 |
Sonja E Koski1, Judith M Burkart1.
Abstract
The social environment influences animal personality on evolutionary and immediate time scales. However, studies of animal personality rarely assess the effects of the social environment, particularly in species that live in stable groups with individualized relationships. We assessed personality experimentally in 17 individuals of the common marmoset, living in four groups. We found their personality to be considerably modified by the social environment. Marmosets exhibited relatively high plasticity in their behaviour, and showed 'group-personality', i.e. group-level similarity in the personality traits. In exploratory behaviour this was maintained only in the social environment but not when individuals were tested alone, suggesting that exploration tendency is subjected to social facilitation. Boldness, in contrast, showed higher consistency across the social and solitary conditions, and the group-level similarity in trait scores was sustained also outside of the immediate social environment. The 'group-personality' was not due to genetic relatedness, supporting that it was produced by social effects. We hypothesize that 'group-personality' may be adaptive for highly cooperative animals through facilitating cooperation among individuals with similar behavioural tendency.Entities:
Mesh:
Year: 2015 PMID: 25743581 PMCID: PMC5155412 DOI: 10.1038/srep08878
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
The repeatability as Intra-Class Correlation within the social condition (first and second round of experiments) and between the solitary condition and the social condition (mean of the two social condition rounds)
| Experiment | Measure | ICC (3,1) | 95%CI (lower, upper) | F, p |
|---|---|---|---|---|
| Novel obj. S | Latency approach | −0.18, 0.68 | 1.91, 0.10 | |
| Latency touch | −0.03, 0.76 | 2.61, 0.03 | ||
| Duration proximity | 0.35, 0.88 | 5.76, 0.001 | ||
| No. approaches | −0.04 | −0.50, 0.43 | 0.92, 0.57 | |
| Duration manip. | 0.54, 0.93 | 9.25, <0.001 | ||
| Novel obj. L | Latency approach | −0.11 | −0.55, 0.37 | 0.80, 0.67 |
| Latency touch | 0.03 | −0.44, 0.49 | 1.07, 0.449 | |
| Duration proximity | 0.50, 0.92 | 8.21, <0.001 | ||
| No. approaches | −0.17, 0.69 | 1.96, 0.10 | ||
| Duration manip. | 0.52, 0.92 | 8.62, <0.001 | ||
| Novel env. | Latency approach | 0.12 | −0.37, 0.56 | 1.28, 0.32 |
| Latency touch | −0.01 | −0.48, 0.46 | 0.98, 0.51 | |
| Duration manip. | −0.11 | −0.55, 0.38 | 0.80, 0.67 | |
| Sandbox | Latency approach | −0.21 | −0.62, 0.28 | 0.65, 0.81 |
| Latency touch | −0.16 | −0.59, 0.33 | 0.72, 0.74 | |
| Duration proximity | 0.02, 0.78 | 2.89, 0.02 | ||
| No. approaches | 0.01, 0.77 | 2.83, 0.02 | ||
| Duration manip. | 0.03 | −0.44, 0.49 | 1.06, 0.45 | |
| No. items cons'd | 0.15 | −0.35, 0.58 | 1.34, 0.28 | |
| Bucket | Latency approach | 0.01, 0.77 | 2.79, 0.02 | |
| Latency touch | 0.04, 0.78 | 2.98, 0.02 | ||
| Duration proximity | 0.14 | −0.35, 0.57 | 1.34, 0.29 | |
| No. approaches | 0.13 | −0.36, 0.56 | 1.29, 0.31 | |
| Duration manip. | 0.27 | −0.23, 0.65 | 1.73, 0.14 | |
| Latency solve | 0.45, 0.92 | 7,22, <0.001 | ||
| No. items cons'd | 0.23 | −0.27, 0.63 | 1,60, 0.18 | |
| Perspex | Latency approach | −0.02, 0.76 | 2.66, 0.03 | |
| Latency touch | −0.03, 0.78 | 2.59, 0.03 | ||
| Duration proximity | −0.30 | −0.67, 0.20 | 0.54, 0.88 | |
| No. approaches | −0.07, 0.74 | 2.42, 0.04 | ||
| Duration manip. | −0.10 | −0.55, 0.38 | 0.81, 0.66 | |
| Latency solve | 0.25, 0.86 | 4.62, 0.002 | ||
| No. items cons'd | 0.27 | −0.23, 0.65 | 1.73, 0.14 | |
| Bird | Latency approach | −0.25 | −0.64, 0.25 | 0.60, 0.84 |
| Duration proximity | 0.13 | −0.37, 0.56 | 1.29, 0.31 | |
| No. approaches | −169, 0.69 | 1.96, 0.09 | ||
| Snake | Latency approach | 0.32, 0.87 | 5.40, 0.001 | |
| Duration proximity | 0.23, 0.85 | 4.37, 0.003 | ||
| No. approaches | 0.04, 0.78 | 2.96, 0.02 | ||
| Bucket | Latency approach | 0.30 | −0.22, 0.68 | 1.84, 0.13 |
| Latency touch | 0.20 | −0.31, 0.62 | 1.51, 0.22 | |
| Duration in proximity | 0.17 | −0.34, 0.60 | 1.40, 0.26 | |
| No. approaches | −0.20 | −0.62, 0.31 | 0.67, 0.78 | |
| Duration manip. | −0.08 | −0.54, 0.42 | 0.86, 0.61 | |
| Latency solve | −0.02 | −0.50, 0.47 | 0.97, 0.53 | |
| Snake | Latency approach | −0.11, 0.74 | 2.31, 0.05 | |
| Duration proximity | 0.48, 0.92 | 8.13, <0.001 | ||
| No. approaches | 0.19, 0.85 | 4.20, 0.004 | ||
ICC (3,1) values are given as consistency agreement and single correlation. Bold typeface signifies repeatability significantly above 0, italics a trend at significance level 0.05 < p ≤ 0.10 by F-test.
Principal components and loading scores of behaviours after Varimax rotation in the social and the solitary conditions. The behavioural scores were merged only in the social condition. h2 = variable communality
| Social condition | Boldness | Exploration | h2 | Solitary condition | Boldness | Exploration | h2 |
|---|---|---|---|---|---|---|---|
| Latency approach Snake | 0.04 | 0.87 | Latency approach Snake | −0.29 | 0.67 | ||
| No. approaches Snake | 0.11 | 0.88 | No. approaches Snake | 0.14 | 0.74 | ||
| No. approaches (merged) | −0.04 | 0.64 | Duration proxim. Snake | 0.18 | 0.75 | ||
| Latency solve Bucket | 0.74 | Duration manip. Bucket | 0.30 | 0.48 | |||
| Duration proxim. (merged) | −0.26 | 0.90 | Duration proxim. Bucket | 0.78 | |||
| Duration manip. (merged) | −0.07 | 0.73 | Latency solve Bucket | −0.36 | 0.65 | ||
| Latency touch (merged) | −0.27 | 0.60 | Latency approach Bucket | −0.15 | 0.84 | ||
| Latency approach (merged) | 0.73 | Latency touch Bucket | −0.19 | 0.85 | |||
| Eigenvalue | 3.69 | 2.40 | Eigenvalue | 4.51 | 1.25 |
Figure 1The component scores of the marmosets of the four groups.
The groups are named after the breeding female.
Figure 2The dyadic difference of the boldness and exploration component scores in related (N = 53) and unrelated (N = 83) dyads.
Difference between related and unrelated dyads in both traits n.s.
The experimental assays, the targeted traits, and the measured variables
| Experiment | Targeted traits | Measured variables |
|---|---|---|
| 1. Novel object, small | Exploration (Boldness) | Latency to approach, latency to touch, no. approaches, time in proximity, time used manipulating |
| 2. Novel object, large | Exploration (Boldness) | Latency to approach, latency to touch, no. approaches, time in proximity, time used manipulating |
| 3. Novel environment | Exploration | Latency to touch the first new part, latency to touch the second new part, duration of manipulating |
| 4. Sandbox | Exploration Persistence | Latency to approach, latency to touch, no. approaches, time in proximity, time used manipulating ( = searching), no. items consumed |
| 5. Bucket | Exploration Persistence Problem-solving | Latency to approach, latency to touch, no. approaches, time in proximity, time used manipulating ( = searching) until the first retrieved item, no. items consumed |
| 6. Perspex | Exploration Persistence Problem-solving | Latency to approach, latency to touch, no. approaches, time in proximity, time used manipulating ( = searching), no. items consumed |
| 7. Snake | Boldness | Latency to approach, latency to touch/sniff, no. approaches, duration in proximity |
| 8. Bird | Boldness | Latency to approach, no. approaches, duration in proximity |