Literature DB >> 25732013

Edutainment, games, and the future of education in a digital world.

Linda Jarvin1.   

Abstract

Since the development of educational television in the 1960s, there has been a growing interest in incorporating features of entertainment in informal and formal education. Reviewing the literature on edutainment and games, we will discuss the limits of the current state of research and propose research questions investigating broad issues linked to the adoption of games for education.
© 2015 Wiley Periodicals, Inc.

Mesh:

Year:  2015        PMID: 25732013     DOI: 10.1002/cad.20082

Source DB:  PubMed          Journal:  New Dir Child Adolesc Dev        ISSN: 1520-3247


  2 in total

1.  Understanding the Use and Perceived Impact of a Medical Podcast: Qualitative Study.

Authors:  Sarah L Malecki; Kieran L Quinn; Nathan Zilbert; Fahad Razak; Shiphra Ginsburg; Amol A Verma; Lindsay Melvin
Journal:  JMIR Med Educ       Date:  2019-09-19

2.  Brain activity during traditional textbook and audiovisual-3D learning.

Authors:  Jesus Pujol; Laura Blanco-Hinojo; Gerard Martínez-Vilavella; Lucila Canu-Martín; Anna Pujol; Víctor Pérez-Sola; Joan Deus
Journal:  Brain Behav       Date:  2019-09-30       Impact factor: 2.708

  2 in total

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