Literature DB >> 25684610

Tweeting badges: user motivations for displaying achievement in publicly networked environments.

K Hazel Kwon1, Alexander Halavais, Shannon Havener.   

Abstract

Badge systems, a common mechanism for gamification on social media platforms, provide a way for users to present their knowledge or experience to others. This study aims to contribute to the understanding of why social media users publicize their achievements in the form of online badges. Five motivational factors for badge display in public networked environments are distinguished-self-efficacy, social incentives, networked support, passing time, and inattentive sharing-and it is suggested that different badge types are associated with different motivations. System developers are advised to consider these components in their designs, applying the elements most appropriate to the communities they serve. Comparing user motivations associated with badges shared across boundaries provides a better understanding of how online badges relate to the larger social media ecosystem.

Mesh:

Year:  2015        PMID: 25684610     DOI: 10.1089/cyber.2014.0438

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  1 in total

1.  Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study.

Authors:  Abdulrahman Abdulla El-Hilly; Sheeraz Syed Iqbal; Maroof Ahmed; Yusuf Sherwani; Mohammed Muntasir; Sarim Siddiqui; Zaid Al-Fagih; Omar Usmani; Andreas B Eisingerich
Journal:  JMIR Serious Games       Date:  2016-10-24       Impact factor: 4.143

  1 in total

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