| Literature DB >> 25658966 |
Abstract
BACKGROUND: Web-based commercial weight loss programs are increasing in popularity. Despite their significant public health potential, there is limited research on the effectiveness of such programs.Entities:
Keywords: Web-based intervention; commercial weight loss; financial incentives; social gaming
Year: 2014 PMID: 25658966 PMCID: PMC4307813 DOI: 10.2196/games.2987
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Intervention screenshot.
Player weight loss.
|
| Total sample | All winners | Winners who lost ≥ 4% | Winners who lost most weight in game |
| % weight loss, mean (SD) | 2.6 (2.3) | 4.9 (1.0) | 4.9 (0.9) | 3.4 (0.9) |
Winners’ versus nonwinners’ baseline characteristics and engagement.a
|
| Winners | Nonwinners | Winners versus nonwinners |
| Male, n (%) | 3489 (20.32) | 803 (9.25) | <.001 |
| Baseline weight kg, mean (SD) | 87.1 (22.1) | 88.1 (22.4) | <.001 |
| Amount bet US $, mean (SD) | $29.79 ($29.18) | $23.83 ($12.30) | <.001 |
| Shared on Facebook,b
| 4837 (53.19) | 2241 (46.79) | <.001 |
| Weigh-ins, mean (SD) | 7.0 (4.2) | 5.4 (3.1) | <.001 |
| Social engagement, c
| 13.6 (113.6) | 8.8 (38.4) | <.001 |
aGiven that completion was associated with baseline characteristics and engagement, to control for potential confounding of completion, only game completers were included in these analyses, n=25,849.
bOption to share on Facebook was not available in early games. Thus, the sample size for this variable is smaller than the overall sample of completers. Specifically, of those who were given the option to share on Facebook, n=20,059, a total of n=13,882 completed the game. Of those, n=9093 were winners and n=4789 were nonwinners.
cSum of cheers, comments, replies, likes, photos, and updates.