| Literature DB >> 25658851 |
Abstract
BACKGROUND: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures.Entities:
Keywords: health policy; simulation games; social networks
Year: 2014 PMID: 25658851 PMCID: PMC4307828 DOI: 10.2196/games.3178
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1A Web-based simulation game of health policy.
Figure 2(a) Graph and matrix representations of stakeholder relationships, and (b) formal network density equation.
Comparison between the numbers of ties involving and not involving the focal organization.
| Number of stakeholders | Number of ties involving focal organization | Number of all ties |
| 1 | 1 | 1 |
| 2 | 2 | 3 |
| 10 | 10 | 45 |
| 50 | 50 | 1225 |
| 100 | 100 | 4950 |
Figure 3Comparison between the number of ties involving and not involving the focal organization.
Figure 4(a) Represents the Shannon’s diversity index equation. (b) Represents the communication exchange between the players. (c) Shows network diversity as it relates to Shannon's entropy and player's wall postings.
Knowledge- and affection-based benefits of online games augmented by network density and diversity.
|
| Knowledge-based | Affection-based |
| DEN | Whether many players have acquired knowledge about health policy within networks? | Whether many players have shown increased support to a health policy within networks? |
| DIV | Whether players interact evenly within health networks regarding health policy? | Whether players influence one another evenly within networks regarding health policy? |