Literature DB >> 25586268

Physical and Cognitive Impacts of Digital Games on Older Adults: A Meta-Analytic Review.

Fan Zhang1, David Kaufman2.   

Abstract

The purpose of this study is to examine the physical and cognitive impacts of digital games on older adults. We conducted five independent meta-analyses by reporting 58 effect sizes generated from 36 studies. Results suggested that playing digital games is effective in improving older adults' physical balance (g = 0.67), balance confidence (g = 0.46), functional mobility (g = 0.53), executive function (g = 0.76), and processing speed (g = 0.54). Based on the results of heterogeneity analysis, we conducted moderator analyses for physical balance and processing speed. Key findings included the following: Playing digital games can not only improve the physical balance of older adults living in community but also those living in nursing homes; the relationship between age of participants or amount of time of gameplay and effect size is weak and the direction of the relationship is not definitive.
© The Author(s) 2015.

Entities:  

Keywords:  digital games; meta-analysis; older adults; physical and cognitive abilities

Mesh:

Year:  2015        PMID: 25586268     DOI: 10.1177/0733464814566678

Source DB:  PubMed          Journal:  J Appl Gerontol        ISSN: 0733-4648


  6 in total

Review 1.  The effects of cognitive-motor training interventions on executive functions in older people: a systematic review and meta-analysis.

Authors:  Bettina Wollesen; Alicia Wildbredt; Kimberley S van Schooten; Mei Ling Lim; Kim Delbaere
Journal:  Eur Rev Aging Phys Act       Date:  2020-07-02       Impact factor: 3.878

2.  Playing Analog Games Is Associated With Reduced Declines in Cognitive Function: A 68-Year Longitudinal Cohort Study.

Authors:  Drew M Altschul; Ian J Deary
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2020-02-14       Impact factor: 4.077

3.  A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.

Authors:  Jorge Luiz Andrade Da Silva Júnior; Daiana Biduski; Ericles Andrei Bellei; Osvaldo Henrique Cemin Becker; Luciane Daroit; Adriano Pasqualotti; Hugo Tourinho Filho; Ana Carolina Bertoletti De Marchi
Journal:  JMIR Serious Games       Date:  2021-01-29       Impact factor: 4.143

Review 4.  Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention.

Authors:  Marta Maria Torre; Jean-Jacques Temprado
Journal:  Front Aging Neurosci       Date:  2022-03-30       Impact factor: 5.750

5.  Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint.

Authors:  Jean-Jacques Temprado; Marta Maria Torre
Journal:  JMIR Serious Games       Date:  2022-10-03       Impact factor: 3.364

6.  Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study.

Authors:  Nicole Cook; Sandra L Winkler
Journal:  JMIR Res Protoc       Date:  2016-06-02
  6 in total

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