Literature DB >> 25540062

Effects of racing games on risky driving behaviour, and the significance of personality and physiological data.

Mingming Deng1, Alan H S Chan2, Feng Wu3, Jun Wang4.   

Abstract

BACKGROUND: Racing games have emerged as top-selling products in the video and computer game industry. The effect of playing racing games on the inclination of gamers to take risks has been investigated.
METHOD: Two experiments were conducted. In experiment 1, the impact of personality traits on the effects of playing racing games on risk-taking inclination was examined. The Vienna Test System, which includes the Eysenck Personality Profile Test and the Vienna Risk-Taking Test, was used to measure risk-taking inclination and risk-taking while driving. Experiment 2 was designed and conducted to analyse the effects of different intensity levels of car racing games on risk-taking inclination, and to study the relationship between physiological data and risk-taking inclination. Physiological data on skin conductance, heart rate and blood pressure were measured with the NeuroDyne System.
RESULTS: Participants playing a racing game were more inclined to take risks in critical road traffic situations than those playing a neutral game. The adventurousness dimension of the Eysenck Personality Profile Test correlated significantly positively with risk-taking inclination. More importantly, the effect of the intensity level of a racing game on risk-taking inclination was significant. The higher the intensity level of the racing game, the higher the risk-taking inclination while driving. The effect of intensity level of the racing game on skin conductance was significantly positive. Skin conductance correlated significantly positively with risk-taking inclination.
CONCLUSIONS: The effect of playing racing games on risk-taking inclination is linked to personality and physiological data. Some recommendations are proposed as a result of this study for racing game management. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

Entities:  

Mesh:

Year:  2014        PMID: 25540062     DOI: 10.1136/injuryprev-2014-041328

Source DB:  PubMed          Journal:  Inj Prev        ISSN: 1353-8047            Impact factor:   2.399


  2 in total

1.  Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing.

Authors:  Gabriel Thorens; Joel Billieux; Pierre Megevand; Daniele Zullino; Stéphane Rothen; Sophia Achab; Yasser Khazaal
Journal:  Front Psychiatry       Date:  2016-10-17       Impact factor: 4.157

2.  The effects of video racing games on risk-taking in consideration of the game experience.

Authors:  Ewelina Stollberg; Klaus W Lange
Journal:  PLoS One       Date:  2020-10-12       Impact factor: 3.240

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.