| Literature DB >> 25485312 |
Jaime Sánchez1, Marcia de Borba Campos2, Matías Espinoza1, Lotfi B Merabet3.
Abstract
Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.Entities:
Keywords: Design; H.5.m. Information interfaces and presentation (e.g., HCI); Haptic and Audio Interfaces; Human Factors; Measurement; Miscellaneous; Mobility; Navigation; Orientation; People Who Are Blind
Year: 2014 PMID: 25485312 PMCID: PMC4254778 DOI: 10.1145/2557500.2557519
Source DB: PubMed Journal: IUI