Literature DB >> 25485312

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Jaime Sánchez1, Marcia de Borba Campos2, Matías Espinoza1, Lotfi B Merabet3.   

Abstract

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.

Entities:  

Keywords:  Design; H.5.m. Information interfaces and presentation (e.g., HCI); Haptic and Audio Interfaces; Human Factors; Measurement; Miscellaneous; Mobility; Navigation; Orientation; People Who Are Blind

Year:  2014        PMID: 25485312      PMCID: PMC4254778          DOI: 10.1145/2557500.2557519

Source DB:  PubMed          Journal:  IUI


  1 in total

1.  Teaching the blind to find their way by playing video games.

Authors:  Lotfi B Merabet; Erin C Connors; Mark A Halko; Jaime Sánchez
Journal:  PLoS One       Date:  2012-09-19       Impact factor: 3.240

  1 in total

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