Literature DB >> 25455627

Outcomes associated with virtual reality in psychological interventions: where are we now?

Wesley A Turner1, Leanne M Casey2.   

Abstract

The impending commercial release of affordable VR systems is likely to accelerate both the opportunity and demand for VR applications that specifically target psychological conditions. The aim of this study was to conduct a meta-analysis of outcomes associated with VR psychological interventions and to examine the methodological rigour used in these interventions. Literature search was conducted via Ovid, ProQuest Psychology Journals and ScienceDirect (Psychology) databases. Interventions were required to: be published between 1980 to 2014; use a randomised controlled trial design; be published in a scholarly journal; focused primarily on psychological/behavioural intervention; include validated measures; include reported means and standard deviations of outcome measures; and include one group with clinical/subclinical disorders, syndromes or distressing behaviours. Thirty eligible studies were identified. Random effects meta-analysis found an overall moderate effect size for VR interventions. Individual meta-analyses found an overall large effect size against non-intervention wait-lists and an overall moderate effect size against active interventions. No correlation was found between treatment outcomes and methodological rigour. Limitations may include limited study numbers, the use of a single coder, a need for more in-depth analyses of variation in form VR intervention, and omission of presence as a moderating factor. The current review supports VR interventions as efficacious, promising forms of psychological treatment. Use of reporting guidelines such as the CONSORT and CONSORT-EHEALTH statements should promote greater emphasis on methodological rigour, providing a firm foundation for the further development of clinical VR applications.
Copyright © 2014 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Meta-analysis; Review; Technology; VR; Virtual reality; eHealth

Mesh:

Year:  2014        PMID: 25455627     DOI: 10.1016/j.cpr.2014.10.003

Source DB:  PubMed          Journal:  Clin Psychol Rev        ISSN: 0272-7358


  17 in total

Review 1.  Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials.

Authors:  Julieta Dascal; Mark Reid; Waguih William IsHak; Brennan Spiegel; Jennifer Recacho; Bradley Rosen; Itai Danovitch
Journal:  Innov Clin Neurosci       Date:  2017-02-01

Review 2.  Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review.

Authors:  Cristina Botella; Javier Fernández-Álvarez; Verónica Guillén; Azucena García-Palacios; Rosa Baños
Journal:  Curr Psychiatry Rep       Date:  2017-07       Impact factor: 5.285

Review 3.  Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia.

Authors:  Carlos Suso-Ribera; Javier Fernández-Álvarez; Azucena García-Palacios; Hunter G Hoffman; Juani Bretón-López; Rosa M Baños; Soledad Quero; Cristina Botella
Journal:  Cyberpsychol Behav Soc Netw       Date:  2018-10-18

Review 4.  Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment protocol, and its acceptability.

Authors:  Cristina Botella; Berenice Serrano; Rosa M Baños; Azucena Garcia-Palacios
Journal:  Neuropsychiatr Dis Treat       Date:  2015-10-03       Impact factor: 2.570

5.  Brief quiet ego contemplation reduces oxidative stress and mind-wandering.

Authors:  Heidi A Wayment; Ann F Collier; Melissa Birkett; Tinna Traustadóttir; Robert E Till
Journal:  Front Psychol       Date:  2015-09-30

6.  In Vivo versus Augmented Reality Exposure in the Treatment of Small Animal Phobia: A Randomized Controlled Trial.

Authors:  Cristina Botella; M Ángeles Pérez-Ara; Juana Bretón-López; Soledad Quero; Azucena García-Palacios; Rosa María Baños
Journal:  PLoS One       Date:  2016-02-17       Impact factor: 3.240

7.  Serious gaming during multidisciplinary rehabilitation for patients with complex chronic pain or fatigue complaints: study protocol for a controlled trial and process evaluation.

Authors:  Miel A P Vugts; Margot C W Joosen; Agali Mert; Aglaia Zedlitz; Hubertus J M Vrijhoef
Journal:  BMJ Open       Date:  2017-06-08       Impact factor: 2.692

8.  Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy.

Authors:  Theresa Brown; Emily Nauman Vogel; Debra L Safer; Cristin D Runfola; Sarah Adler; Cara Bohon; Kim Bullock; Katherine Nameth; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2020-04-23       Impact factor: 5.428

Review 9.  Technologically-enhanced psychological interventions for older adults: a scoping review.

Authors:  F Vailati Riboni; B Comazzi; K Bercovitz; G Castelnuovo; E Molinari; F Pagnini
Journal:  BMC Geriatr       Date:  2020-06-04       Impact factor: 3.921

10.  Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States.

Authors:  Martin Swobodzinski; Mika Maruyama; Eric Mankowski
Journal:  Behav Res Methods       Date:  2021-06
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