Literature DB >> 25445507

The impact of science education games on prescription drug abuse attitudes among teens: a case study.

Yvonne Klisch1, Kristi G Bowling1, Leslie M Miller1, Miguel A Ramos2.   

Abstract

Two online science education games, in which players learn about the risks of prescription drug abuse in the context of investigating crimes, were evaluated to determine shifts of prescription drug abuse attitudes attributable to game exposure. High school students from grades 11 and 12 (n = 179) were assigned to one of the games and participated in a pretest, two game-play sessions, and a delayed posttest. Students in both groups demonstrated more negative attitudes toward prescription drug abuse after playing the game, driven by changes of students' normative beliefs and their ability to make the connection between prescription drug abuse and illicit drugs. A secondary aim was to assess gains in science knowledge; however, due to low internal consistency reliabilities of content measures, students' knowledge acquisition could not be determined.

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Year:  2013        PMID: 25445507     DOI: 10.2190/DE.43.3.d

Source DB:  PubMed          Journal:  J Drug Educ        ISSN: 0047-2379


  6 in total

1.  Neuroscience Outside the Box: From the Laboratory to Discussing Drug Abuse at Schools.

Authors:  Thereza Cristina Machado do Vale; Luana da Silva Chagas; Helena de Souza Pereira; Elizabeth Giestal-de-Araujo; Analía Arévalo; Priscilla Oliveira-Silva Bomfim
Journal:  Front Hum Neurosci       Date:  2022-05-12       Impact factor: 3.473

2.  Internet-Based Delivery of Evidence-Based Health Promotion Programs Among American Indian and Alaska Native Youth: A Case Study.

Authors:  Christine M Markham; Stephanie Craig Rushing; Cornelia Jessen; Gwenda Gorman; Jennifer Torres; William E Lambert; Alexander V Prokhorov; Leslie Miller; Kelly Allums-Featherston; Robert C Addy; Melissa F Peskin; Ross Shegog
Journal:  JMIR Res Protoc       Date:  2016-11-21

Review 3.  Consumer Health Information Technology in the Prevention of Substance Abuse: Scoping Review.

Authors:  Apoorva Milind Pradhan; Leah Park; Fadia T Shaya; Joseph Finkelstein
Journal:  J Med Internet Res       Date:  2019-01-30       Impact factor: 5.428

4.  Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content.

Authors:  Panote Siriaraya; Valentijn Visch; Marilisa Boffo; Renske Spijkerman; Reinout Wiers; Kees Korrelboom; Vincent Hendriks; Elske Salemink; Marierose van Dooren; Michael Bas; Richard Goossens
Journal:  JMIR Serious Games       Date:  2021-12-01       Impact factor: 4.143

Review 5.  Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review.

Authors:  Juan Martínez-Miranda; Ismael Edrein Espinosa-Curiel
Journal:  JMIR Serious Games       Date:  2022-08-25       Impact factor: 3.364

6.  Evidence for state, community and systems-level prevention strategies to address the opioid crisis.

Authors:  Tamara M Haegerich; Christopher M Jones; Pierre-Olivier Cote; Amber Robinson; Lindsey Ross
Journal:  Drug Alcohol Depend       Date:  2019-09-19       Impact factor: 4.852

  6 in total

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